Lottie’s a producer by trade and now co-founder at the experimental indie narrative studio, Weather Factory. She started out working on client-led titles before joining Failbetter Games, producing Fallen London, Zubmariner and Sunless Skies. She now produces, markets, bizzes and arts for Cultist Simulator, and is a BAFTA Crew member, a STEM Ambassador and a WISE Awards finalist for women in STEM.
Open production is the process of making games transparently and honestly, fostering community as you go. This turns the development you’re doing anyway into marketing, engendering trust in you and your team, creating an engaged community ahead of launch, and providing you with violently useful steers, feedback and a growing audience along the way. Taking you through two case studies - Sunless Sea, where the team had limited open production experience, and Cultist Simulator, where the team had prior form delivering games this way - this talk will cover what open production offers, its potential pitfalls, how it fosters an audience for your studio and products, and Kickstarter and funding opportunities.
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
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