Lottie’s a producer by trade and now co-founder at the experimental indie narrative studio, Weather Factory. She started out working on client-led titles before joining Failbetter Games, producing Fallen London, Zubmariner and Sunless Skies. She now produces, markets, bizzes and arts for Cultist Simulator, and is a BAFTA Crew member, a STEM Ambassador and a WISE Awards finalist for women in STEM.
Open production is the process of making games transparently and honestly, fostering community as you go. This turns the development you’re doing anyway into marketing, engendering trust in you and your team, creating an engaged community ahead of launch, and providing you with violently useful steers, feedback and a growing audience along the way. Taking you through two case studies - Sunless Sea, where the team had limited open production experience, and Cultist Simulator, where the team had prior form delivering games this way - this talk will cover what open production offers, its potential pitfalls, how it fosters an audience for your studio and products, and Kickstarter and funding opportunities.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I’ve really been impressed with Develop – the small intimate setting were you can get to know the other participants, sit in the row with people you saw at the last talk or interact over coffee.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more