Lana Zgombic is an Associate Producer at Bossa Studios currently working on Worlds Adrift, the first Community-Crafted MMO. With a growing portfolio of games on all major consoles such as Warhammer Quest, the sequel to the critically acclaimed music puzzle game Chime, and 22cans' The Trail, Lana ensures these projects have been perfected for the players.
Hoping to share her passion for production and working with people, Lana is always happy to speak to anyone wishing to learn more.
Additionally, for the past 3 years, Lana has been a site organiser for the Global Game Jam, helping to bring her Guildford game developer community together.
If there is one thing that Bossa Studios is known for, it's taking risks. The likes of Surgeon Simulator, I am Bread, and now the very first Community-Created MMO, Worlds Adrift, are just a few of the creative and unique projects that came out of Bossa and enticed the gaming industry.
But have you ever wondered about the people behind those games? How have these creatives been found and moulded into the developers they are today? Has it always been this way? What's next to come?
This talk will cover the unique approach to picking out the right people for the company as well as the flexible approach to production. Expect to leave the talk with a better understanding of the creatives behind Bossa, the attributes we look in people, how they are brought together with projects and the ways we keep them focused and passionate. Perhaps you will see yourself in this talk or you will wish to adapt the same process with your own teams. Perhaps even come up with something brand new! Either way, it's all about finding the best and brightest people, and finding the right ways to allow them to be as creative as possible.
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more