Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy for content culturalization, the Executive Director of Take This, and is the former Executive Director of the International Game Developers Association (IGDA). In addition to being an outspoken advocate that serves in several advisory/board roles, she is a geographer, writer, and corporate strategist. Formerly as Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate protected the company against political and cultural content risks across all products and locales. Since Microsoft, she has assisted many clients on a variety of geopolitical and cultural issues across many products and game franchises. Kate is also a columnist for MultiLingual Computing magazine. In October 2013, Fortune magazine named her as one of the "10 most powerful women" in the game industry and in December 2014 she was named by GamesIndustry.biz as one of their six People of the Year.”
With over 25 years’ experience in the video game industry as a geographer and culturalization strategist, Kate Edwards has been involved in the world-building process for many, many game titles, from major franchises such as Halo, Fable, Age of Empires, Mass Effect, Call of Duty, and Tomb Raider to an assortment of various indie games. She has truly seen it all when it comes to geopolitical and cultural issues that can negatively affect the ability of a game to be distributed and enjoyed by a wide range of players across diverse geographies and cultures. She has also seen game designers miss key opportunities to create more robust worlds that engage players by leveraging more of their local cultures. Come hear about the little-known field of content culturalization and how it assists game creators with building better worlds that account for a wider range of cultural, geopolitical, and environmental aspects.
Sign up to our e-newsletter for all the latest info for next year's event!Sign up now
I’ve felt a big passion here at Develop!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more