John Griffiths is an experienced Environment Artist with over seven years combined experience in both the games and animated film industries. As a proactive member of the game development community, John demonstrates new workflows and techniques in his regular creative streams to others wanting to further their learning in the field. He has also given a variety of talks at Colleges, Universities and conferences to inform and inspire others to take up a career in game development.
More and more we are seeing really great foliage in games. Not only does it look good, but it runs efficiently in the engine as well. In this presentation we’ll be identifying and analysing foliage in current generation games and then diving into practical advice and implementation, working within technology and time constraints, and finally what we can do to push the quality to be as good as it can be.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I’ve felt a big passion here at Develop!
It’s the one opportunity in the year where it feels like so much of the UK development community is right here – it’s a great place to find out what people are up to and what are the latest trends.
Sony Interactive Entertainment
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more