John is the co-founder and host of Game Music Connect, half of EDM music artist STRING THEORY (Modularity) and the composer for such iconic games as Transport Tycoon and X-COM/UFO: Enemy Unknown. A multi-faceted independent creative with many years’ experience in music and videogames, he previously held a number of senior in-house and outsourced management roles (including European Head Of Audio and Game Development Manager), and has dozens of published titles to his credit as composer/producer, audio director/consultant, sound designer and voice director. He’s written dozens of articles about game music and sound, and chaired numerous awards juries for Bafta. He curates and hosts the Develop Conference Audio Day in Brighton and has been a keynote speaker for AES. He received a Recognition Award from the Game Audio Network Guild of America and has spoken at London’s School Of Sound, Bilbao’s BIME PRO, The Sound of Story @Rewire and the Lithuanian Academy Of Music & Theatre. Current music writing projects include Phoenix Point, renewing his collaboration with original Xcom auteur Julian Gollop. Beyond games, he spends as much time as possible playing jazz keyboards.
In keeping with Develop Conference tradition, John Broomhall is joined by a panel of esteemed colleagues and friends for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Using examples from her work on such prestigious productions as The Last of Us, Uncharted 4, God of War 4 and Fable 3, Shannon Potter explores the art of story-telling sound citing favourite examples of narrative and mood support including ambience and character sound design. She’ll also discuss best practice process to ensure both in-house and outsource audio teams best set themselves up for success in achieving a holistic, cohesive and deeply integrated aural gameplay experience.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
If you really want to have a good interface with the British game developer community then this is the place to come.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more