John is the co-founder and host of Game Music Connect, one half of EDM music artist String Theory, and the composer for such iconic games as Transport Tycoon and X-COM/UFO: Enemy Unknown. He was a music director and also wrote interactive music for key Xbox One launch title, Forza Motorsport 5, recorded at George Lucas’s Skywalker Sound. His prolific career encompasses contributions to many other celebrated productions including Geoff Crammond’s Grand Prix series, MechWarrior 3, B17 Flying Fortress 1 & 2, Superman, American Idol/Pop Idol, Football Manager, Wallace & Gromit, New International Track & Field, Heavenly Sword, Guitar Hero DLC, and Forza 4 (Jeremy Clarkson speech recording).
He has worked for such prestigious clients as Microsoft and Sony PlayStation. A multi-faceted independent music and audio creative with many years' experience in both the music and videogames industries, he has held a number of senior in-house and outsourced management roles (including European Head Of Audio and Game Development Manager for MicroProse/Hasbro/Infogrames), and has dozens of published titles to his credit as composer/producer, audio director/consultant, sound effects designer and voice director.
He has written dozens of Develop magazine columns and regularly writes game audio features for pro-sound magazines such as Resolution Magazine and Audio Media. He curates and hosts the annual Develop Conference in Brighton and has been a keynote speaker for the Audio Engineering Society. He has received a Recognition Award from the Game Audio Network Guild of America and over the last few years been invited to speak at London’s School Of Sound, Bibao’s BIME PRO, The Sound of Story @Rewire and the Lithuanian Academy Of Music & Theatre. He has chaired many awards juries for BAFTA (The British Academy of Film & Television Arts) and been featured in The Observer.
Current projects include Mona Lisa for Italic Pig and Phoenix Point for Snapshot Games renewing his collaboration with original Xcom auteur Julian Gollop. Beyond games, he spends as much time as possible playing jazz keyboards and his EDM/jazz collaboration with Glaswegian DJ & Producer, Pete Letton – String Theory - is available on vinyl and digital, released by Bradley Zero’s London-based Rhythm Section International label. www.johnbroomhall.co.uk
In keeping with Develop Conference tradition, John Broomhall is joined by a panel of esteemed colleagues and friends for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Using examples from her work on such prestigious productions as The Last of Us, Uncharted 4, God of War 4 and Fable 3, Shannon Potter explores the art of story-telling sound citing favourite examples of narrative and mood support including ambience and character sound design. She’ll also discuss best practice process to ensure both in-house and outsource audio teams best set themselves up for success in achieving a holistic, cohesive and deeply integrated aural gameplay experience.
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
If you really want to have a good interface with the British game developer community then this is the place to come.
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Ian Livingstone, CBE
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
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