Jeff Goslan has been creating characters for videogames for nearly 20 years, working in the UK, Australia and Canada with stints at Ubisoft, EA and Pandemic. Currently at Ninja Theory, Jeff was primarily responsible for creating the enemy characters from Hellblade: Senua’s Sacrifice.
Taking a look at our character and VFX pipelines, and how limited resources and a powerful subject matter informed some of the technical and artistic choices on Hellblade. We’ll discuss key lessons learned throughout the process, the successes and the failures, and share our thoughts on what it means for future art pipelines at Ninja Theory.
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Jo Twist, OBE
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