Jason Statham (born 26 July 1967) is an English actor, former model and a competitive diver. Typecast as the antihero, Statham is known for his action-thriller roles and usually performs his own stage combat and stunts. If Jason Statham made games, they'd probably be great. James Parker also makes games.
The plan: make a game, sell loads of units, use the profit to make the game of your dreams, never worry about money again The reality: make a game, sell a modest number of units, question all your decisions, panic about what to do next In this talk, James Parker, director at Ground Shatter, talks about how the company went from a largely self-funded single-person developer to a fully-fledged microstudio with a six-figure publishing deal and its own label-maker. He will cover the highs, the lows, and the stumbling blocks along the way; from finding and then losing a publisher, to the importance of singing, making your first hire, firing your accountant and how it's possible to fund a studio expansion when your first game sells only an average amount. Warning: May contain survivorship bias.
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Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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Ian Livingstone, CBE
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Mike Bithell Games
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I’ve felt a big passion here at Develop!
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
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