James is a games industry veteran of nearly 20 years and with that brings significant experience in running and guiding game development studios and producing games. James was in near the start of a company that eventually grew to be Kuju Entertainment, a company with around 350 staff. He produced a high number of high quality games in his career including Firewarrior, Geometry Wars Galaxies, Dark Messiah of Might and Magic, and Burn Zombie Burn. He was in increasingly senior management positions to be eventually in charge of the development and growth of full games studios. He founded groundbreaking studio, doublesix games, a new division of Kuju, which was solely focused on digitally distributed games on multiple platforms using innovative marketing and sales techniques, before leading a management buy-out of part of doublesix to form Born Ready Games which successfully launched Strike Suit Zero. James is still the CEO of BRG but is now also the CEO of Edge Case Games, heading up a team who are building the highly rated GaaS title Fractured Space, using open development, community collaboration and early access.
Fractured Space went into Steam Early Access in November 2014 and yet, without spending any significant marketing money, it has been playable 24/7 ever since and has a vibrant community of players and a loyal core following. This talk will be about what Edge Case Games has done across these years which has made this possible. James will also talk about what the future plans are to not only continue, but to grow the player base, and what he has learned from recent trends in this space.
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It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
If you really want to have a good interface with the British game developer community then this is the place to come.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
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