Jade Raymond is SVP and Group General Manager for Electronic Arts’ Motive Studios (Montréal, Vancouver), which she founded in 2015. Jade is also responsible for the HD Star Wars portfolio across EA. She is best known for helping create the Assassin’s Creed and Watch Dogs franchises, and for founding Ubisoft’s Toronto studio, which developed blockbuster titles like Tom Clancy’s Splinter Cell: Blacklist while under Jade’s direction. Jade has been passionate about games since her childhood in Montréal. She joined the industry as a programmer and has since been focused on bringing innovation, new mechanics and gameplay to action-adventure and online multiplayer games. The worlds she has helped create have inspired novels and major motion pictures. In addition to serving on AIAS’ Board of Directors, she currently sits on C2 Montréal’s Board of Directors.
This year’s Develop Vanguard Award winner Jade Raymond’s first job out of university was as a programmer for Sony, where she was part of Sony Online's first Research and Development group. From programmer to running her own studio, Jade’s spent her career working on game changing and innovating franchises like Assassin's Creed, Watch Dogs and Tom Clancy’s Splinter Cell: Blacklist.
In 2015 Jade made the brave move to form Motive Studios with Electronic Arts, where she’s currently developing original new IP. She also oversees PopCap Vancouver and is responsible for the HD Star Wars portfolio across EA.
A trailblazer and innovator, during this fireside chat Jade will discuss her journey so far as a dev, her views on the future for her and the industry.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 19 February!find out more
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more