Jade Raymond is SVP and Group General Manager for Electronic Arts’ Motive Studios (Montréal, Vancouver), which she founded in 2015. Jade is also responsible for the HD Star Wars portfolio across EA. She is best known for helping create the Assassin’s Creed and Watch Dogs franchises, and for founding Ubisoft’s Toronto studio, which developed blockbuster titles like Tom Clancy’s Splinter Cell: Blacklist while under Jade’s direction. Jade has been passionate about games since her childhood in Montréal. She joined the industry as a programmer and has since been focused on bringing innovation, new mechanics and gameplay to action-adventure and online multiplayer games. The worlds she has helped create have inspired novels and major motion pictures. In addition to serving on AIAS’ Board of Directors, she currently sits on C2 Montréal’s Board of Directors.
This year’s Develop Vanguard Award winner Jade Raymond’s first job out of university was as a programmer for Sony, where she was part of Sony Online's first Research and Development group. From programmer to running her own studio, Jade’s spent her career working on game changing and innovating franchises like Assassin's Creed, Watch Dogs and Tom Clancy’s Splinter Cell: Blacklist.
In 2015 Jade made the brave move to form Motive Studios with Electronic Arts, where she’s currently developing original new IP. She also oversees PopCap Vancouver and is responsible for the HD Star Wars portfolio across EA.
A trailblazer and innovator, during this fireside chat Jade will discuss her journey so far as a dev, her views on the future for her and the industry.
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There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
If you really want to have a good interface with the British game developer community then this is the place to come.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
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Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
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Jo Twist, OBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
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