Ian Shaw is Director of Games Technology Consulting. He has steered the path of AI in games from wizard chess in Harry Potter (as CTO at Electronic Arts) to evil minions in Dungeon Keeper (as Head of R&D at Bullfrog) to baby tigers in Kinect (as Publishing Development Manager at Microsoft), and has seen both commercial and academic sides (at Cognitive Science Society Committee/Cambridge University, Visiting Research Fellow at Goldsmiths, University of London).
AI is the next big thing. It's already better than you at chess, so we made it more playable with artificial stupidity. It's already creating killer robots, but for some games, that's OK too. And best of all, AI can recognise cat pictures, so when it drives a real car, it probably won't run over your pet. Games have always lead the way in AI, so how did we do it and where will it go next ? This is the story of when AI is useful, when it’s magic, when it’s an illusion, and even when it’s a mistake!
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If you really want to have a good interface with the British game developer community then this is the place to come.
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Ian Livingstone, CBE
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
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