Previously a graphic designer working in print, Hayley moved over to games 12 years ago as a UI/UX Artist working on console and mobile titles for Sega, Ubisoft, Ninja Theory, EA, 2K and Rare. She had a 3 year stint working on apps for Microsoft, UEFA, ITV, BBC, Adidas, HSBC and Channel 4 before returning to games in 2016 joining Rocksteady. When she's not working, she likes to take photos, create abstract art and make 80's inspired synth music.
An origin story of the UI artist in video games. Simon and Hayley will discuss their different career paths into the games industry and how the impact, responsibilities and perceptions of the role have evolved over time. Both will explore practical examples of UI problems they from previous projects, including Batman: Arkham Knight. The historical context will be established and then illustrated with personal experiences, professional tips and amusing anecdotes. From creating simple interfaces to over-the-top animated compositions, assisting in the creation of in-house UI tools, comprehending coder art and serviette designs, and seeing UX become a discipline in its own right.
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Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
If you really want to have a good interface with the British game developer community then this is the place to come.
I’ve felt a big passion here at Develop!
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more