Previously a graphic designer working in print, Hayley moved over to games 12 years ago as a UI/UX Artist working on console and mobile titles for Sega, Ubisoft, Ninja Theory, EA, 2K and Rare. She had a 3 year stint working on apps for Microsoft, UEFA, ITV, BBC, Adidas, HSBC and Channel 4 before returning to games in 2016 joining Rocksteady. When she's not working, she likes to take photos, create abstract art and make 80's inspired synth music.
An origin story of the UI artist in video games. Simon and Hayley will discuss their different career paths into the games industry and how the impact, responsibilities and perceptions of the role have evolved over time. Both will explore practical examples of UI problems they from previous projects, including Batman: Arkham Knight. The historical context will be established and then illustrated with personal experiences, professional tips and amusing anecdotes. From creating simple interfaces to over-the-top animated compositions, assisting in the creation of in-house UI tools, comprehending coder art and serviette designs, and seeing UX become a discipline in its own right.
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
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