Harry is a Brighton based programmer currently working as part of Unity's Sustained Engineering team. His main interests are in systems and tools programming, as well as performance and optimisations. Prior to Unity, Harry worked within the Indie scene on the upcoming game "Off Grid", as well as working on AAA Mac, Linux and Android ports for Feral Interactive. Past projects include: Alien: Isolation, Grid Autosport, DiRT3 and Black & White 2.
Assets are at the very core of any Unity game, and yet the asset pipeline can be one of the most opaque systems to developers. In this session, one of Unity's internal developers will deep-dive into the process your assets will go through from being dragged into the project window, to being loaded by the engine when you hit play. This session will also feature a low-level look into how assets, dependencies and scenes are represented within Unity and how you can use a deeper understanding of these systems to improve your game’s performance and your studio’s development experience.
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I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I’ve felt a big passion here at Develop!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more