Edward Blanch has been a member of the Melbourne games community for a number of years working on a variety of titles on Mobile, PC and Console. With a background in Architecture, he brings a blend of art, shader and code to help bring fantasy environments to life.
He is currently the lead technical Artist for Tin Man Games, instrumental in bringing Warlock of Firetop Mountain (https://www.youtube.com/watch?v=VE8OhYrkYoA) and an exciting new VR title called Table of Tales: The Crooked Crown (https://www.youtube.com/watch?v=CN8-xcjE9Qk) to life.
More information about Tin Man Games can be found at http://tinmangames.com.au/ and his own Twitter @TechArtEd.
This talk is going to use the development of a Sony Funded PSVR game as a case study in how to optimise for large numbers of dynamic objects in a VR environment. The nature of the project required many custom solutions that departed dramatically from the typical Unity render pipeline. Using code examples, performance benchmarks and GPU traces from the project the talk will walk through modern graphics pipelines, shader/lighting optimisation and performance bottlenecks. We will compare this to a more typical high performance VR project and show how to understand where Unity performs well and where alternate solutions may be needed. While this talk will focus on Unity and PS4 as the primary environments many of the elements discussed are applicable to different engines and platforms. The talk will be constructed from the dual experiences of the Lead Programmer and the Lead Technical artist on the project.
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Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I’ve felt a big passion here at Develop!
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more