Dr. Mata Haggis-Burridge (née Haggis) is an award-winning game designer and writer with experience of both AAA and indie development, including ‘Burnout Paradise’ and ‘Aliens Versus Predator’ (2010). He is the Professor of Creative and Entertainment Games at NHTV: Breda University of Applied Sciences, as well as the owner of the narrative and game design consultancy Copper Stone Sea. He has spoken regarding game design, diversity, and narrative design at numerous international events, including multiple GDC conferences and TEDxDelft. Mata has been developing games for over 15 years and recently released ‘Fragments of Him’, People's Choice winner at Develop: Brighton in 2016. He is working on a new unannounced commercial title and several international research projects.
In this 2 hour workshop, attendees will make a paper prototype of an action-based combat game. After a short introduction, they will develop their own twist on an urban zombie shooter. Their prototype will allow them to balance movement and combat rule-sets, as well as gain insight into potential AI behaviours and weapon systems, all without a single line of code. Ideas will be shared for prototyping time-sensitive reactions, tracking statistics, and other fast methods of finding the fun in a concept.
Game designers will learn practical methods for rapid prototyping of game systems. These will help you improve your designs, and increase your ability to communicate them to your team.
A gentle discussion led by Ian Masters (Plant Pot) and Mata Haggis-Burridge (Breda University of Applied Sciences/Copper Stone Sea) about sexuality and gender issues in the content, creation, and culture of video games. This will be a chance to discuss in a welcoming group topics such as coming out and staying out (or not) in studios and at industry events, issues with online communication, our feelings about LGBTQ content in games, being LGBTQ in games education (for students and teachers), actions we could take to improve conditions for minority sexuality and identity groups, and more. Join us to share your stories of woes and triumphs in our amazing industry!
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve felt a big passion here at Develop!
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more