Dr. Mata Haggis-Burridge (née Haggis) is an award-winning game designer and writer with experience of both AAA and indie development, including ‘Burnout Paradise’ and ‘Aliens Versus Predator’ (2010). He is the Professor of Creative and Entertainment Games at NHTV: Breda University of Applied Sciences, as well as the owner of the narrative and game design consultancy Copper Stone Sea. He has spoken regarding game design, diversity, and narrative design at numerous international events, including multiple GDC conferences and TEDxDelft. Mata has been developing games for over 15 years and recently released ‘Fragments of Him’, People's Choice winner at Develop: Brighton in 2016. He is working on a new unannounced commercial title and several international research projects.
In this 2 hour workshop, attendees will make a paper prototype of an action-based combat game. After a short introduction, they will develop their own twist on an urban zombie shooter. Their prototype will allow them to balance movement and combat rule-sets, as well as gain insight into potential AI behaviours and weapon systems, all without a single line of code. Ideas will be shared for prototyping time-sensitive reactions, tracking statistics, and other fast methods of finding the fun in a concept.
Game designers will learn practical methods for rapid prototyping of game systems. These will help you improve your designs, and increase your ability to communicate them to your team.
How does a designer know that an idea is going to work? Our ideas are always going to be coloured by personal biases, which can help or hinder our concepts. In this talk, Thomas and Mata discuss the limits of human creativity and how a generative method can help us overcome our biases. The talk contains a practical example of game concept generation through simple tools that are available to all. These generative approaches won’t replace human skills of imagination and artistic expression, but they will have an impact on the future of game design roles. By embracing them now, we can learn to use them to enhance our games and stay competitive in our skill sets.
Game designers will assimilate a practical technique, including simple tools, for creating new game designs through procedural concept development.
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I’ve felt a big passion here at Develop!
If you really want to have a good interface with the British game developer community then this is the place to come.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more