Chris is a 12-year veteran of the video games industry, beginning his career in QA before joining UK business paper MCV as an editorial assistant - rising up to editor. He's been part of the leadership team that created the Women In Games Awards, Interface, Best Places To Work Awards, Esports Pro, Meet The Indies @ Rezzed, the GamesIndustry 100 and more. He’s currently publisher for GamesIndustry.biz, and has contributed to the BBC, Sky News, The Observer, Develop and Doctor Who Magazine.
Mafia III’s development story included the founding of a new studio, the creation of a timely narrative packed with difficult subject matter and the rebuilding of a proprietary engine and toolset for a new generation of console platforms. It would be fair to say that it wasn’t simple and certainly it wasn’t all plain-sailing, but the resulting game won many plaudits for its narrative and laid the foundation for Hangar 13’s next phase of growth. As the studio prepares for another expansion with a brand new team – Hangar 13 Brighton – Global Studio Head Haden Blackman and Vice President of Development Andy Wilson reflect on 20 years (and counting) of building a AAA console team from the ground up. For this fireside chat, GamesIndustry.biz's Chris Dring will interview Haden and Andy about their experiences building teams and games at studios such as LucasArts and Hangar 13 – including a look back on Mafia III and key learnings that will impact the team’s future projects. The pair will touch on a variety of subjects universal to all forms of games development, from the smallest indie to the largest AAA teams. Topics covered will include studio culture, working across multiple sites, building proprietary tech and the challenges of working with sensitive subject matter.
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By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s something creative about Brighton, so it’s the perfect place to have the conference.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
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