Caroline is a narrative game designer with over 15 years of experience in the industry. She was lead Game Designer on Heavy Rain and Beyond: Two Souls and has founded a narrative game studio called Interior Night, working on an unannounced new IP.
Do you want players to care deeply about your story? Then you need great characters that grow and change like Walter White or Daenerys Targaryen. Your story can only ever be as strong as your protagonist is memorable.
But how do you write meaningful character arcs that aren't destroyed on a whim by player's agency? How can you preserve your story's integrity when players are in control of the character's fate? Some people say it's impossible and,indeed in most games, characters don't change. This session will show you that it's not only possible, it's essential to engage players on a deep personal level.
Join 'Heavy Rain' Lead Game Designer Caroline Marchal and BBC Drama Producer John Yorke to understand how to create characters that empower players for maximum emotional impact.
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Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more