Caroline is a narrative game designer with over 15 years of experience in the industry. She was lead Game Designer on Heavy Rain and Beyond: Two Souls and has founded a narrative game studio called Interior Night, working on an unannounced new IP.
Do you want players to care deeply about your story? Then you need great characters that grow and change like Walter White or Daenerys Targaryen. Your story can only ever be as strong as your protagonist is memorable.
But how do you write meaningful character arcs that aren't destroyed on a whim by player's agency? How can you preserve your story's integrity when players are in control of the character's fate? Some people say it's impossible and,indeed in most games, characters don't change. This session will show you that it's not only possible, it's essential to engage players on a deep personal level.
Join 'Heavy Rain' Lead Game Designer Caroline Marchal and BBC Drama Producer John Yorke to understand how to create characters that empower players for maximum emotional impact.
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It’s great for inspiration and just to keep up to date. Coming down to Develop you can see a lot of people at the top of their field talking about their wok and sharing insights.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop seems much more informal and friendly than other events and that makes it stand out as a conference – people really look forward to Develop.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more