Started off a games software engineer and worked in different companies before I founded the games studio Terahard Ltd in November 2012. Since then Aris has been the head of the studio which has steadily increased to 15 members and successfully completed over 70 projects in different platforms, including VR and AR, specialising in Unity. Last year, Aris won along with his team, their first Lumiere Award for a VR experience for best interactive.
I will be talking about how a studio with the majority of staff working remotely managed to successfully release a game globally in consoles and Steam, including Nintendo Switch. I will go in detail about the problems we encountered both during development and pre-release production. Decisions about changing or removing features of our game because of these problems, the impact on the software architecture and post-release steps. Interesting information about what is needed to release in Asia, localisation and the required specifics of age ratings. Finally, I'll talk about what new developers need to ensure they take care before they try it.
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There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I’ve felt a big passion here at Develop!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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