Posted: 4th June 2018

Early Bird tickets on sale until 6 June; Full Conference Programme Now Live.

Hangar 13 Global Studio Head Haden Blackman and Vice President of Development Andy Wilson will deliver the final keynote to be announced for the Develop:Brighton conference and expo this July.

At the Hilton Brighton Metropole, during a fireside chat closing the opening day of the show on Tuesday 10th July, the pair will open up about multi-studio development and the making of Mafia III with GamesIndustry.biz publisher Christopher Dring.

They will discuss Hangar 13’s formation, the creation of their 60s-set crime epic and the developer’s future having recently opened a new studio just down the road from this year’s conference.

The two veterans join fellow keynote speakers Shuhei Yoshida, Jade Raymond and Chet Faliszek, speaking on Tuesday 10th, Wednesday 11th and Thursday 12th respectively, and Mike Bithell and Rami Ismail, whose joint chat will be the last keynote of the conference.

“We’re delighted to have Haden and Andy joining us in Brighton,” said Andy Lane, managing director of Develop:Brighton organisers, Tandem Events. “Together they have more than 30 years of experience in game development to discuss, making their keynote a must-see for all attendees, and not least for fans of their work on Mafia III.”

Develop:Brighton, Europe’s leading game developer conference and expo, will consist of eight tracks: Design; Art; Audio; Business; Coding; Evolve; Indie and Discoverability across a new three day format with the expo open on Wednesday and Thursday. The full conference programme is now live and can be viewed on the website here: https://www.developconference.com/whats-on/conference-programme

Other sessions already announced include:

[KEYNOTE] Fireside Chat with the President of PlayStation’s Worldwide Studios
Shuhei Yoshida, Sony Interactive Entertainment

[KEYNOTE] Industry Vanguard Jade Raymond Talks About Her Past and A Galaxy Far, Far Away
Jade Raymond, EA Group General Manager

[KEYNOTE] The Future of AI in Games Creation
Chet Faliszek, Bossa Studios

[BUSINESS] Five Stars – The Best Video Games of 2018 (so far)
Jordan Erica Webber, Games Journalist

[BUSINESS] Cryptocurrency in Gaming: Today and Tomorrow
Alex Amsel, Fig

[DISCOVERABILITY] Community Management in the Memeverse
Grace Carroll, Creative Assembly

[DISCOVERABILITY] Your Game Isn’t Going to Sell. Let’s See What We Can Do About That
Mike Rose, No More Robots

[EVOLVE] Artificial Stupidity to Killer Robots: The Evolution of AI
Ian Shaw, Games Technology Consulting

[EVOLVE] VR and Disability: An Overdue Love Story
Paolo Torelli, Programmer and UX Expert

[INDIE] Do Switch Quick, Get Rich Quick?
Tony Gowland, Ant Workshop

[INDIE] What To Do When That One Big Deal, Doesn’t Turn Into The Next Big Deal
Aj Grand Scrutton, Dlala Studios

[CODING] AI In Your Pocket: Character-Based Conversational Sims
Mitu Khandaker, Spirit AI

[CODING] Enhancing Your Game’s AI Using Unity Machine Learning Agents
Alessia Nigretti, Unity Technologies

[DESIGN] Design Workshop: Advanced Paper Prototyping
Dr. Mata Haggis-Burridge, NHTV

[DESIGN] Leveraging Culturalisation for Building Better Game Worlds
Kate Edwards, Geogrify

[AUDIO] Challenging Videogame Music Troops
Olivier Deriviere & James Hannigan, Composers

[AUDIO] Horizon Zero Dawn – Dealing with Scope and Scale in a Brand New Open World
Bastian Seelbach, Guerrilla Games

[ART] Solving an Invisible Problem: Designing for Colour-Blindness
Douglas Pennant, Creative Assembly

[ART] Physically Based Workflows Explained
Claudia Doppioslash, Contafoe

Registration is live for Develop:Brighton, with Early Bird tickets on sale until 6 June at www.developconference.com.

-END-

Note to editors:

Ravi Vijh or Dean Barrett

Bastion

+44 (0)20 3841 7660

ravi@bastion.co.uk / dean@bastion.co.uk

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