Tandem Events, organisers of Develop:Brighton and The Develop:Star Awards, has announced the first set of speakers for 2019, which includes representatives from Microsoft, Bioware, Riot Games, Eidos Montreal, Jagex and Ubisoft.
The sessions announced today cover a range of topics important to the present and future of game development, including inclusivity, early access, machine learning and augmented reality.
Rob Bridgett from Eidos Montreal will also be drawing from his two decades of experience in the industry during his Audio Track keynote about video game audio design.
Andy Lane, managing director of Tandem Events, said: “We’re thrilled to reveal the first round of speakers heading to Develop:Brighton in July. Each year we’re fortunate to attract some of the most creative minds in the industry, and this year is no different - we’ve got a great line up of fascinating talks that developers will be keen to attend.”
Develop:Brighton 2019’s opening keynote will be announced soon, with the next round of speakers to be revealed as the event approaches.
The talks announced today include:
Secret Recipes for Great Art: Diversity, Familiarity and Trends
Jack Gilson, Rovio
Art Pipelines in Hold The World
Laura Dodds, Dream Reality Interactive
Keynote - Game Audio Culture: The Big Picture
Rob Bridgett, Eidos Montreal
The Sound of Anthem
Cody Behiel & Eric Vervaet, EA Bioware
Help! Games Under Attack!
Dr Jo Twist, Ukie
The Big Why: How to Present Ideas and Get Buy-In
Leanne Loombe, Riot Games
Achieving deeper player interaction with large-scale worlds
Chris Jenner, Ubisoft Reflections
MMObile: Bringing Old School RuneScape to Smartphones
Christopher Knowles, Jagex
Beyond Bandersnatch - Designing for Interactive Narrative and Live Action
Jack Attridge, Flavourworks
Elegance vs Intricacy - When Your Design is Too Good to Have Depth
Tim Fletcher, Jagex
Everything We Did to Chart on Steam
Hannah Flynn, Failbetter Games
Early Access: The Why and the How
Ollie Purkiss, Wonderstruck
ArtyFax: An Augmented Reality Game Designed for and Created by Children
Richard Vahrman, LocoMatrix
Interactive Machine Learning for Game Controls Customisation and More Expressive Interactions
Carlos Gonzalez Diaz, University of York and Goldsmiths University of London
Successful Crowdfunding: A Kickstarter Post-Mortem
Cari Watterton, Puny Astronaut
Fun, Safety, Profit: Year 1 of a Successful Indie Studio
Lottie Bevan, Weather Factory
Two roundtables have also been announced. Game Workers Unite will host a discussion about unionisation in the industry, and a Women in Games roundtable will discuss the challenges faced by women working in the industry and how best to address them.
Dates and times for each session will be announced in spring.
For a full list of talks, head to: www.developconference.com/whats-on/2019-speakers
Develop:Brighton is a three-day conference and expo running from Tuesday 9 to Thursday 11 July 2019 at the Hilton Brighton Metropole. On Wednesday 10 July, at the same venue, the industry will gather to celebrate its best and brightest at The Develop:Star Awards.
Registration is now live for Develop:Brighton, with delegates able to save up to 35% on a three-day Super Early Bird pass bought on or before April 3 at: www.developconference.com.
Nominations are also open for The Develop:Star Awards. Entries can be submitted at: www.developstarawards.awardstage.com.
About Develop:Brighton conference & expo
The Develop:Brighton conference is where the European developer community comes together to learn from each other and share experiences, be inspired by world renowned experts and gurus, get up-to-date with the latest development tools and techniques, make new contacts and catch up with old ones.
With a programme that is shaped by some of the industry's key figures, the conference touches all levels of the development community from the largest studios to the smallest indies; from development directors to programmers.
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more