William Latham is well known for his pioneering Organic Art created in the late eighties and early nineties whilst a Research Fellow at IBM in Winchester, UK. During that period he had major touring exhibitions of his computer art to UK, Japan, Germany and Australia. During the past three years his Mutator VR experience for HTC Vive (developed with the Mutator VR team) derived from his 80s / 90s work, has been exhibited at Ars Electronica in Linz, in Venice (show linked to The Venice Biennial, Cyberfest in St. Petersberg (Hermitage Museum) and other venues. In 1993, after leaving IBM he moved into Rave Music Visuals working with The Shamen and other bands and then worked in computer games development for consoles and PC for ten years as a Creative Director of a 70 person console games studio developing games published by Vivendi Universal, Microsoft and Warner Bros, hit games produced at that time included Evolva and The Thing (based on The John Carpenter movie) for Vivendi Universal. In 2007 he became a Professor of Computer Art at Goldsmiths (University of London) with research projects in Protein Docking Games with Imperial College Bioinformatics Group, DNA / RNA visualisation with Oxford Weatherall Centre of Molecular Medicine and York University in the Digital Creativity Labs Project. William was a student The Ruskin School of Drawing (Oxford University) and The Royal College of Art.
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I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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