William Latham is well known for his pioneering Organic Art created in the late eighties and early nineties whilst a Research Fellow at IBM in Winchester, UK. During that period he had major touring exhibitions of his computer art to UK, Japan, Germany and Australia. During the past three years his Mutator VR experience for HTC Vive (developed with the Mutator VR team) derived from his 80s / 90s work, has been exhibited at Ars Electronica in Linz, in Venice (show linked to The Venice Biennial, Cyberfest in St. Petersberg (Hermitage Museum) and other venues. In 1993, after leaving IBM he moved into Rave Music Visuals working with The Shamen and other bands and then worked in computer games development for consoles and PC for ten years as a Creative Director of a 70 person console games studio developing games published by Vivendi Universal, Microsoft and Warner Bros, hit games produced at that time included Evolva and The Thing (based on The John Carpenter movie) for Vivendi Universal. In 2007 he became a Professor of Computer Art at Goldsmiths (University of London) with research projects in Protein Docking Games with Imperial College Bioinformatics Group, DNA / RNA visualisation with Oxford Weatherall Centre of Molecular Medicine and York University in the Digital Creativity Labs Project. William was a student The Ruskin School of Drawing (Oxford University) and The Royal College of Art.
Develop:Brighton offers you an inspiring mix of top-notch speakers, practical how-to sessions, insights into the latest trends and technologies, plus fantastic networking opportunities. Find out about the different conference pass options and prices here or...
Register NowOne of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
NHTV
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Gemma Foster
Dlala Studios
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Graham Devine
Magic Leap
If you really want to have a good interface with the British game developer community then this is the place to come.
Kate Edwards
Geogrify
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Haden Blackman
Hangar 13
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
David Amor
Mag Interactive
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Kish Hirani
Terra Virtua
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Grace Carroll
Creative Assembly
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Sean Murray
Hello Games
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Rami Ismail
Vlambeer
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.
Contact us now!