William Latham is well known for his pioneering Organic Art created in the late eighties and early nineties whilst a Research Fellow at IBM in Winchester, UK. During that period he had major touring exhibitions of his computer art to UK, Japan, Germany and Australia. During the past three years his Mutator VR experience for HTC Vive (developed with the Mutator VR team) derived from his 80s / 90s work, has been exhibited at Ars Electronica in Linz, in Venice (show linked to The Venice Biennial, Cyberfest in St. Petersberg (Hermitage Museum) and other venues. In 1993, after leaving IBM he moved into Rave Music Visuals working with The Shamen and other bands and then worked in computer games development for consoles and PC for ten years as a Creative Director of a 70 person console games studio developing games published by Vivendi Universal, Microsoft and Warner Bros, hit games produced at that time included Evolva and The Thing (based on The John Carpenter movie) for Vivendi Universal. In 2007 he became a Professor of Computer Art at Goldsmiths (University of London) with research projects in Protein Docking Games with Imperial College Bioinformatics Group, DNA / RNA visualisation with Oxford Weatherall Centre of Molecular Medicine and York University in the Digital Creativity Labs Project. William was a student The Ruskin School of Drawing (Oxford University) and The Royal College of Art.
Sign up to our e-newsletter for all the latest news!Sign up now
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
I’ve felt a big passion here at Develop!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more