Sean Murray is a co-founder of Hello Games, a company he helped to build from a tiny indie studio of four friends, into an ambitious and uniquely successful independent development studio in just a few short years.
Coming from considerably larger companies, including EA and Criterion, Murray is a young industry veteran now focused on creating innovative artistic titles with a small creative studio.
He is best known as the creator of the innovative and multi-award winning No Man's Sky: a science fiction exploration game set in an infinite procedural universe, bursting with life, opportunity and adventure. No Man’s Sky became one of the biggest new IPs to emerge this console generation, and was praised a technical miracle, especially from a such a tiny team.
Murray is a designer and managing director, but his first love is programming, with a focus on creating new technologies that push boundaries. Together with his Hello Games team, Sean is starting to look to the horizon and beyond, to the future of gaming.
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I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
If you really want to have a good interface with the British game developer community then this is the place to come.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more