Ian has a 13 year background in game accessibility, initially across a wide range of products at the BBC, including making games accessible for preschool children with profound motor and cognitive impairment. He now works independently throughout the wider industry, collaborating with developers, publishers, manufacturers, academia and industry bodies. Pursuing avenues to raise the profile and understanding of accessibility across the industry, such as consulting directly on individual games and features, speaking, teaching, training, organising awareness raising events, leading work on internal and industry best practices, and advising on strategy and and government funding processes.
The game accessibility field has evolved enormously over the past year, with many advances across hardware, platforms, middleware, resources, events, games and the continued growth of accessibility as a recognised discipline and job title. This session will take a look at how the landscape has shifted, where the industry is currently at, and where it needs to head in future.
Takeaway:
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Failbetter Games
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Creative Assembly
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Riot Games
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Magic Leap
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Media Molecule
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Romero Games
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Vlambeer
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Enhance Games
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Dlala Studios
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