Hannah Flynn has been working in communications for more than fourteen years. Initially working on Puffin children's books for Penguin Random House, where her greatest regret was never trying to get into the Very Hungry Caterpillar costume, she went on to work for Tate and the NSPCC before joining independent developer Failbetter Games as Marketing Manager, becoming Communications Director in 2015. She has since overseen the ongoing community development, marketing, advertising, social media, events and merchandise for their titles Fallen London, Sunless Sea, Sunless Skies and Mak of the Rose. The Kickstarter for Sunless Skies was the third largest video game Kickstarter on the platform in 2017. She was named Game Dev Hero for Marketing and Communications in 2019, and also took home the award for Comms Impact at the MCV Women in Games awards in the same year. She lives in Brighton with her wife and two daughters.
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There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
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