Dan joined Sony in 2001 as a sound designer and composer working on titles such as The Getaway, This Is Football, Eye-Toy and SingStar.
For over 10 years Dan has managed audio and video teams at PlayStation's WorldWide Studios in Europe and in 2008 took over the running of the Creative Services Group - an internal creative team spanning the disciplines of Sound Design, Music Production, Music Licensing, Graphic Design, Motion Graphics and Video & Film Production.
The group have been responsible for logos and branding for titles as diverse as Guerrilla's Horizon, Naughty Dog's The Last of Us, Media Molecule's Tearaway and Dreams, Insomniac's Resistance 3, Quantic Dream's Heavy Rain and London Studio's SingStar and VRWorlds.
The team also variously support sound, music and audio programming across titles from WipeOut to Gran Turismo, RIGS to DriveClub, LittleBigPlanet to SingStar and many more.
As well as creating many of the trailers, TV/cinema adverts and developer diaries for PlayStation software and hardware as well as European industry events such as GamesCom.
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We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
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Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
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Ian Livingstone, CBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
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