Dan joined Sony in 2001 as a sound designer and composer working on titles such as The Getaway, This Is Football, Eye-Toy and SingStar.
For over 10 years Dan has managed audio and video teams at PlayStation's WorldWide Studios in Europe and in 2008 took over the running of the Creative Services Group - an internal creative team spanning the disciplines of Sound Design, Music Production, Music Licensing, Graphic Design, Motion Graphics and Video & Film Production.
The group have been responsible for logos and branding for titles as diverse as Guerrilla's Horizon, Naughty Dog's The Last of Us, Media Molecule's Tearaway and Dreams, Insomniac's Resistance 3, Quantic Dream's Heavy Rain and London Studio's SingStar and VRWorlds.
The team also variously support sound, music and audio programming across titles from WipeOut to Gran Turismo, RIGS to DriveClub, LittleBigPlanet to SingStar and many more.
As well as creating many of the trailers, TV/cinema adverts and developer diaries for PlayStation software and hardware as well as European industry events such as GamesCom.
Develop:Brighton offers you an inspiring mix of top-notch speakers, practical how-to sessions, insights into the latest trends and technologies, plus fantastic networking opportunities. Find out about the different conference pass options and prices here or...
Register NowDevelop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Hannah Flynn
Failbetter Games
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Jessica Saunders
Salix Games
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Alex Moyet
Curve Digital
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Grace Carroll
Creative Assembly
If you really want to have a good interface with the British game developer community then this is the place to come.
Kate Edwards
Geogrify
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell
Mike Bithell Games
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Brenda Romero
Romero Games
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Graham Devine
Magic Leap
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Haden Blackman
Hangar 13
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