William Latham is well known for his pioneering Organic Art created in the late eighties and early nineties whilst a Research Fellow at IBM in Winchester, UK. During that period he had major touring exhibitions of his computer art to UK, Japan, Germany and Australia. During the past three years his Mutator VR experience for HTC Vive (developed with the Mutator VR team) derived from his 80s / 90s work, has been exhibited at Ars Electronica in Linz, in Venice (show linked to The Venice Biennial, Cyberfest in St. Petersberg (Hermitage Museum) and other venues. In 1993, after leaving IBM he moved into Rave Music Visuals working with The Shamen and other bands and then worked in computer games development for consoles and PC for ten years as a Creative Director of a 70 person console games studio developing games published by Vivendi Universal, Microsoft and Warner Bros, hit games produced at that time included Evolva and The Thing (based on The John Carpenter movie) for Vivendi Universal. In 2007 he became a Professor of Computer Art at Goldsmiths (University of London) with research projects in Protein Docking Games with Imperial College Bioinformatics Group, DNA / RNA visualisation with Oxford Weatherall Centre of Molecular Medicine and York University in the Digital Creativity Labs Project. William was a student The Ruskin School of Drawing (Oxford University) and The Royal College of Art.
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I’ve felt a big passion here at Develop!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
If you really want to have a good interface with the British game developer community then this is the place to come.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
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