In the last few years Physically Based Rendering has taken over most pipelines.
PBR is supposed to produce better results, and save a lot of artist time, and it has so far delivered on those promises. PBR materials look fairly good in many different lighting conditions, cutting down a lot of the fiddling that lighting changes in WIP game scenes used to cause.
To achieve that, PBR goes much more in-depth into the physics of light, than the very approximate models from earlier years. You might remember BlinnPhong, one of the few lighting models which used to be commonly used in games. It didn't include roughness, metallicness and other important characteristics of materials which we now might take for granted. To our current, more discerning, eyes, it tends to make everything look like plastic.
|Example of lighting model supporting roughness|
|Subsurface scattering and translucency support|
Claudia Doppioslash is a Graphics Programmer, a speaker and an author. She works as a game development consultant. She is the author of the book , published by Apress, and of the Pluralsight course “ ”. She can be found on Twitter and is speaking at Develop:Brighton on .
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more