Every week, we ask some of the best game development minds five questions in a feature we are calling Develop:Five. This week, Tim Wicksteed from Twice Circled answers our five question blog feature.
1. What’s your earliest memory of playing video games?
My earliest memory of playing video games was sitting around with my brothers, playing the demo discs that came with my Dad's Atari ST magazine. Seeing our fascination, and being a programmer himself, my Dad showed us how you could create a simple platformer using code. It was like magic! And that was that, I was hooked, from that young age.
|Indie developer Tim Wicksteed (@TwiceCircled) runs Bristol based, one man game studio Twice Circled. He's the creator of pharmaceutical company simulator Big Pharma and was recently announced as a BAFTA Breakthrough Brit 2016.|
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
If you really want to have a good interface with the British game developer community then this is the place to come.
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