Posted: 5th May 2017

Every week, we ask some of the best game development minds five questions in a feature we are calling Develop:Five. This week, Rhianna Pratchett answers our five question blog feature. 

1. What’s your earliest memory of playing video games?

Playing Mazeogs on the Sinclair ZX81. I was six. Dad said I was frightened of the monsters at first, but once I realised you could pick up a sword and fight them, it started a long-term love affair with games.

 
2. What are you most excited or annoyed about in the games industry today?
 
I think there's too much hand holding that goes on with players these days. Developers get so worried that player won't know where to go for 10 seconds and pepper games with aggressive hinting. But getting lost and working out what to do is all part of playing games.
 
3. Tell us about a life-changing or special moment you've had at Develop:Brighton in the past

It’s been a great place for the game writers of the UK to meet up. We’re still quite a small group, but we’re always supporting one another and sharing war stories!
 
4.  What are you most looking forward to at Develop:Brighton 2017?

More meet-ups with industry friends.
 
5. Which game developer would you most like to meet and why?
 
I've met a lot of them over the years. I'd love to meet Roberta Williams (https://en.wikipedia.org/wiki/Roberta_Williams). I'm a great fan of her games and I'm sure she'd have some good stories about being one of the earliest high profile women in the industry.
 
Rhianna Pratchett is an award-winning, eighteen-year veteran of the games industry. She has wrestled the wild beasts of narrative on titles such as: Heavenly Sword, Mirror's Edge, the entire Overlord series, Tomb Raider and Rise of the Tomb Raider. Rhianna is regularly named as one of the most influential and recognised women in games. 
 
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