Jonathan Smith is Head of Production and Strategic Director at TT Games. Formerly Chief Game Designer at Codemasters, he joined LEGO Company as Executive Producer in 2001 with a brief to create a new generation of LEGO videogames, and two years later co-founded Giant Interactive Entertainment to publish LEGO Star Wars: The Video Game, developed by Traveller's Tales. Over 100 million LEGO games have been sold since then, with Giant and Traveller's Tales acquired by Warner Bros in 2008. Jonathan sat for many years on the BAFTA Children's Committee, and launched the first BAFTA Young Game Designers competition. He also co-founded The National Videogame Arcade, the UK's first permanent cultural space dedicated to games and game culture.
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There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I’ve felt a big passion here at Develop!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
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