Dan joined Sony in 2001 as a sound designer and composer working on titles such as The Getaway, This Is Football, Eye-Toy and SingStar.
For over 10 years Dan has managed audio and video teams at PlayStation's WorldWide Studios in Europe and in 2008 took over the running of the Creative Services Group - an internal creative team spanning the disciplines of Sound Design, Music Production, Music Licensing, Graphic Design, Motion Graphics and Video & Film Production.
The group have been responsible for logos and branding for titles as diverse as Guerrilla's Horizon, Naughty Dog's The Last of Us, Media Molecule's Tearaway and Dreams, Insomniac's Resistance 3, Quantic Dream's Heavy Rain and London Studio's SingStar and VRWorlds.
The team also variously support sound, music and audio programming across titles from WipeOut to Gran Turismo, RIGS to DriveClub, LittleBigPlanet to SingStar and many more.
As well as creating many of the trailers, TV/cinema adverts and developer diaries for PlayStation software and hardware as well as European industry events such as GamesCom.
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It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
If you really want to have a good interface with the British game developer community then this is the place to come.
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