The ever popular Indie Dev Day returns for the fourth year in 2014. It’s a day-long conference track with networking events taking place on Thursday 10 July, designed specifically for established independent studios, new start-ups, developers teetering on the brink of becoming an indie, freelance developers and students.



And as part of the Indie Dev focus, we’re also running The Indie Showcase again from 9 - 10 July in the Develop Expo – which will feature 10 independently developed games unpublished by a third party, shortlisted by a panel of experts. Delegates will have the chance to play all the games on display, and one of these games will go on to be judged overall Indie Showcase winner by our panel. All delegates will have a chance to vote for their favourite game in the Showcase via a "People's Choice" ballot at the event.


The 2013 Indie Showcase Winners were:

People's Choice award as voted for by attendees - That Dragon, Cancer by Josh Larson and Ryan Green, a game created to help Ryan's four year old son Joel in his battle against cancer.

Editors' Choice award as voted for by the media - Gunpoint by Suspicious Development, a PC stealth puzzle game developed by former games journalist Tom Francis.

Indie Showcase overall winner as voted for by the judging panel -  Ibb and Obb by Sparpweed, a PS3 game designed around co-op play where two players find themselves in a world split in two.


NEW Indie Boot Camp 9 July - free sessions for Indie start-ups and wannabes
Knowing you want to make great games is one thing. Knowing how to go about it is another. Setting up as an indie developer may be your first step on the ladder to breaking through to the big league, but how easy is it and what does it take to really succeed? Whether you want to be the next Supercell or you're simply looking to pay your rent with your passion for games, you'll do yourself a big favour by finding out how to structure and fund your company properly, avoid the common pitfalls that befall indie studios, and make the right choices when it comes to monetization or pitching to publishers. Join us to hear straight talking from successful indie developers about how they started, what worked for them, and what mistakes they made – so you can avoid repeating them!


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