The ever popular Indie Dev Day returns for the fourth year in 2014. It’s a day-long conference track with networking events taking place on Thursday 10 July, designed specifically for established independent studios, new start-ups, developers teetering on the brink of becoming an indie, freelance developers and students.
And as part of the Indie Dev focus, we’re also running The Indie Showcase sponsored by Unity from 9 - 10 July in the Develop Expo – which will feature 10 independently developed games unpublished by a third party, shortlisted by a panel of experts. Delegates will have the chance to play all the games on display, and one of these games will go on to be judged overall Indie Showcase winner by our panel. All delegates will have a chance to vote for their favourite game in the Showcase via a "People's Choice" ballot at the event.
The shortlisted games for the Indie Dev Showcase 2014 sponsored by Unity are:
A Good Snowman Is Hard To Build (PC), Draknek
A puzzle game about being a monster and making snowmen.
SwapQuest (Android), Rebusmind
Play as Prince Wilbert or Princess Wilma to find the holy sword Sturmwind in order to defend the kingdom from the Evil Horde that has invaded the land.
Robocraft (PC), Freejam
Robocraft is a Free-to-play online game where you build your own Sci-fi Tank, Plasma Hovercraft or Battle Blimp from cubes and components and take it online to fight against thousands of other players from around the world.
4PM (PC), 4PM Game
4PM is an experiential, narrative driven game that explores the subconscious and the complexities of human relationships. It is a short, intense thriller trying to engage people in a new way.
Among the Sleep (PC), Krillbite Studios
A first person horror adventure, in which you play a two year old child. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort.
Darklings (iPhone), MildMania
Darklings is an epic endless adventure through magical worlds. Lum, face of light, tries to save the world by purging the darklings and retrieve the stars. Play as the face of light, Lum, only piece of hope left on the universe, and purge all the Darklings to their pits, and begin to save the world!
Myriad (PC), Bifrost Entertainment
An action game about creating and destroying a world that shapes itself around your actions and decisions, designed for performance and streaming.
Action Henk (PC), RageSquid
His name is Henk, Action Henk. Most beloved action figure of all time. Henk might not be in the same shape as back in the 80s, but he's about to prove that he can still run, jump, and butt-slide through tricky tracks and complicated constructions!
Ether One (PC), White Paper Games
Ether One is a first person adventure that deals with the fragility of the human mind. With two paths in the world to choose from, its core is a story exploration path free from puzzles wher you can unfold the story at the players own pace.
Rush Rally (Android), Brownmonster.co.uk
Inspired by the old fashioned top down racers, Rush Rally has realistic physics, tyre model, great graphics and competition against friends all presented in the retro style of the classic games that everyone loves to play!
The judges also wanted to give an honourable mention to the following games that were submitted:
Words Warrior by Below The Game
CLARC by Golden Triangle
Extrasolar by Lazy 8 Studios
Cosmonautica - A Space Trading Adventure by Chasing Carrots
Inside My Radio by Seaven Studio
Sokobond by Draknek
Freaking Meatbags by Wild Factor
Alpha Muse by Current Circus
NEW Indie Boot Camp 9 July - free sessions for Indie start-ups and wannabes
Knowing you want to make great games is one thing. Knowing how to go about it is another. Setting up as an indie developer may be your first step on the ladder to breaking through to the big league, but how easy is it and what does it take to really succeed? Whether you want to be the next Supercell or you're simply looking to pay your rent with your passion for games, you'll do yourself a big favour by finding out how to structure and fund your company properly, avoid the common pitfalls that befall indie studios, and make the right choices when it comes to monetization or pitching to publishers. Join us to hear straight talking from successful indie developers about how they started, what worked for them, and what mistakes they made – so you can avoid repeating them!