Call for Speaker Submissions

Deadline for Speaker Submissions is 30 March 2012


Introduction

The Evolve and Develop in Brighton conferences are all about bringing the European development community together to share ideas and learn from each other. If you have an idea for a presentation, we'd like to invite you to submit your proposal by following the guidelines below and completing the submission form no later than 30 March 2012.

Please keep the following in mind when you submit your proposal:

  • This conference focuses on offering delegates practical advice and inspiration so they can take something of real value back to the studio. So we ask every speaker to provide a "Take Away" statement that clearly summarises what a delegate can expect to get out of the session.
  • The proposed outline you submit now must match the presentation you give at the Evolve or Develop Conference
  • Preparation is vital if you are to deliver the high-quality presentation attendees deserve

Conference Tracks (Your submission must fit into one of these)

Art – to inspire artists and creatives across the whole spectrum of game development
Audio – for anyone involved in sound or music and games
Business – tackles the commercial issues of game development
Coding – a focus on the technical side of game development aimed at programmers of all levels
Design – as more games devolve decisions to the player, we're all designers now, aimed at anyone interested in design issues or case studies
Education - aimed at anyone involved in games education and shaping tomorrow's developers
Evolve – game development for new platforms, new markets and new technologies
Indie - tackles issues and challenges facing independent developers
Production – aimed at management and game producers facing modern production challenges


Presentation Formats

Please see below a description of the different formats your presentation could take - select the one you feel is most appropriate for the content of your talk. These formats can be applied to any Track.

Lecture
Duration: 60, 45 or 30 mins
Lecture sessions should be issue-based, provide concrete examples or case studies and may contain both practical and theoretical information. There is normally only one speaker, however if you can demonstrate that another speaker is necessary or of value then we will accept more than one. Please include time for for Q & A within your time slot.

Panel
Duration: 45 or 60 mins
Panel sessions are a forum for debate, where many different viewpoints are aired on a single topic or issue. If you choose this format you would be responsible for selecting and recruiting appropriate panellists. Audience participation should be encouraged in panel sessions. We recommend up to 5 panellists max plus a chairperson.


Ideas for Talks

These are the kinds of topics and case studies we know our delegates will be interested in:

  • What's next in gaming?
  • Location based games
  • Crowd-sourced funding models
  • How to win over VC's
  • Game bundling
  • New revenue models (e.g lessons from Korea)
  • Crash course in developing games for iPad
  • IPTV: Games are coming to a TV near you
  • Android game development
  • The next generation of games consoles
  • How to put your head - and your studio - in the cloud
  • Successful and original business processes or models
  • Successful and original production process or technique
  • Successful and original programming process or technique
  • Successful and original Audio technique or process
  • Successful and original Art technique or process
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