Call for Speaker Submissions
Introduction
The Evolve and Develop in Brighton conferences are all about bringing the European development community together to share ideas and learn from each other. If you have an idea for a presentation, we'd like to invite you to submit your proposal by following the guidelines below and completing the submission form no later than 15 March 2013.
Please keep the following in mind when you submit your proposal:
- This conference focuses on offering delegates practical advice and inspiration so they can take something of real value back to the studio. So we ask every speaker to provide a "Take Away" statement that clearly summarises what a delegate can expect to get out of the session.
- The proposed outline you submit now must match the presentation you give at the Evolve or Develop in Brighton conferences
- Preparation is vital if you are to deliver the high-quality presentation attendees deserve
Ideas for Talks
Ideas for Evolve and Develop in Brighton talks:
- Next Gen - what's next in gaming?
- Crowd-sourced funding models
- New revenue models (e.g lessons from Korea)
- Smart TV - implications and opportunities
- Android game development
- How to put your head - and your studio - in the cloud
- Bending storytelling to work with technlogy
- Discovery: how do you get your game discovered?
- How to create good design and make money
- F2P - how to create good narative game play
- How to transition from console to mobile games
- iOS and Windows 8 case studies
- What should you know about advergaming before you start?
- How to win over VC's
- VC Panel: understanding where the money comes from
- Designing games for iPads and Tablets
- Location based games
- Making games for interactive books
-
Original case studies for business, production, art, audio or programming
Ideas for Indie Dev Day talks:
- Building an indie studio to live past one game
- Case studies of indie games made in peoples spare time
- Community building - games as a service
- How easy is it to set up an indie studio and be successful?
- Successful indie game discovery/marketing case studies
Conference Tracks (Your submission must fit into one of these)
Art – to inspire artists and creatives across the whole spectrum of game development
Audio – for anyone involved in sound or music and games
Business – tackles the commercial issues of game development
Coding – a focus on the technical side of game development aimed at programmers of all levels
Design – aimed at anyone interested in game design issues or case studies
Evolve – game development for new platforms, new markets and new technologies
Indie - tackles issues and challenges facing independent developers
Indie Marketing - to guide indie developers through the ever-changing world of marketing and PR
Production – aimed at management and game producers facing modern production challenges
Presentation Formats
Please see below a description of the different formats your presentation could take - select the one you feel is most appropriate for the content of your talk. These formats can be applied to any Track.
Lecture
Duration: 45 mins
Lecture sessions should be issue-based, provide concrete examples or case studies and may contain both practical and theoretical information. There is normally only one speaker, however if you can demonstrate that another speaker is necessary or of value then we will accept more than one. Please include time for for Q & A within your time slot.
Panel
Duration: 45 mins
Panel sessions are a forum for debate, where many different viewpoints are aired on a single topic or issue. If you choose this format you would be responsible for selecting and recruiting appropriate panellists. Audience participation should be encouraged in panel sessions. We recommend up to 5 panellists max plus a chairperson.










