2012 Sessions
We're working hard on the conference programme for 2013 and we will be announcing sessions very soon. In the meantime here's the list of 2012 talks to give you a taste of what Develop in Brighton is all about..
viewing 1 - 50 of 113
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10 Jul 2012
| | Working in a flat, no-management structure means that everyone at Valve drives business, press-relations, and... |
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| | The presentation will take the audience through the evolution of casual games, starting around 10... |
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| | More info coming soon. Ninety-One percent of gamers are online regulars, spending up to 23... |
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| | As gaming evolves into highly social, mobile and browser based experiences the ability to rapidly... |
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| | Following the most recent updates to modern web browsers, there is an argument to be... |
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| | The burning question is – will the big screen Connected TV App store be a... |
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| | Will the exponential global take-up of Smart TV spark a revolution in TV gaming? With... |
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| | The mobile games industry of today is unrecognisable from that of just a few years... |
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| | This session will discuss the life cycle of the iOS mobile application 'Jenga' by NaturalMotion... |
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| | After years of false starts and minor incursions, the last 2-3 years has seen every... |
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| | 25 billion downloads later, Apple's App Store is a powerhouse for games, spawning hits and... |
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| | Dissecting Myths and Identifying Opportunities for Western Developers in Japan Today: Former NanaOn-Sha Director of... |
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| | Television. First there was black and white, then colour, then HD. Does innovation in television... |
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| | Will Kickstarter beat commissioning and venture capital? Adrian Hon and Naomi Alderman, co-creators of the... |
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| | Once upon a time, games lived or died on the opinion of a 23-year old... |
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| | Flurry Analytics has greater insight into mobile app usage than any other company. Flurry Analytics... |
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| | Looking at the trends around the use of mobile, laptop and tablet devices alongside the... |
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| | So you have everything you need to build your next game, idea, technology, team, distribution... |
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| | Develop's Evolve day has been established as the go-to place on the European games conference... |
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11 Jul 2012
| | Every game developer in the world is now confronting the disruptive ramifications of free-to-play, digital... |
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| | Jerry will be discussing the final phase of the KBsGameToilet project - the daily 'hodgeBlog'... |
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| | Everyone loves claymation, so why haven't there been more games using the technique? In this... |
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| | With the development landscape evolving at a frantic pace, Jagex CEO Mark Gerhard outlines the... |
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| | This spring saw the developer version of a $25/$35 PC sprung onto the market. We've... |
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| | Games often only offer a thin simulation of activities but a growing number of titles... |
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| | How important is fun to a game’s success? What do we even mean when we... |
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| | The opportunity for small independent developers has never been greater, but as the digital frontier... |
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| | An examination of how to get the most out of the ARM Mali GPU, covering... |
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| | Raph Koster said: “The best games have something they are ABOUT, and both the theming... |
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| | Larger, more established games development studios seem to be increasingly seeking to hire specialists to... |
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| | After a decade of attrition in the console market the UK is in danger of... |
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| | Software development is an iterative process that benefits from frequent feedback. As projects become more... |
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| | Lionhead thrives on pushing the boundaries and its latest project Fable: The Journey is a... |
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| | This session is most suited for: Artists (2D, 3D, Vector), Art directors, Art managers/producers, and... |
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| | Ian will give a colourful account of the games industry past, present and future, and... |
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| | How do you create an engaging and fun game around the evolving needs of the... |
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| | APB was a VC-funded game, created by a huge team, helmed by one of the... |
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| | So you’ve got no marketing budget? Today there are more ways than ever to get... |
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| | With their best-selling Dizzy series, the Oliver Twins helped define the UK's 8-bit era. It... |
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| | Game development requires specific skills and years of experience. But that doesn't mean that graphic... |
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| | Tools are often the red-headed stepchild of game development. It takes a special mindset to... |
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| | Students and industry professionals (and sometimes even lecturers) often have very strong opinions about content... |
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| | Marketing veteran David Solari shares his experiences of marketing the un-marketed, creating a marketing function... |
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| | The presentation will outline what publishers and external developers are looking for from game developers.... |
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| | In this talk we will cover the current augmented reality technologies that are available on... |
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| | The success of anything interactive often comes down to usability - creating an experience that... |
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| | Marketing a game company for potential partners, media, employees and customers is extremely challenging task... |
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