| Tuesday 19 Jul 2011 |
 |
| 09:30 - 10:15 |  | EVOLVE KEYNOTE: Moving the Goalposts - Bringing Social Experiences to all Game Platforms Andrew Wilson, EA SPORTS, SVP of Worldwide Development |
 |
| 10:20 - 11:05 |  | EVOLVE: Rolling from iPhone to Console - Lessons Learned from an Independent Developer Simon Oliver, HandCircus, Founder |
 |
| 10:20 - 11:05 |  | EVOLVE: Bringing Console Quality to a Casual Audience (a look back at the development of online games 'Battle of Britain: 303 Squadron and DJ Hero 2 Mix2gether) Drew Wilkins, fish in a bottle, Founder |
 |
| 10:20 - 11:05 |  | EVOLVE: The Future of Games Philip Reisberger, Bigpoint, Chief Games Officer |
 |
| 11:20 - 12:05 |  | EVOLVE: The Future of Games is Social Oscar Clark, Papaya Mobile, Evangelist |
 |
| 11:20 - 12:05 |  | EVOLVE: Are Smartphones the New Consoles? Chair Xavier Carrillo-Costa, Digital Legends Michael Schade, Fishlabs, CEO & Co-Founder Phil Waymouth, Microsoft Stuart Dredge, Mobile Entertianment, Online Editor |
 |
| 11:20 - 12:05 |  | EVOLVE: New Stories for New Platforms Adrian Hon, Six to Start, CCO and Co-founder Alexis Kennedy, Fail Better Games, Founder Charles Cecil, Revolution Software, MD and Founder David Varela, Writer & Producer Patrick O'Luanaigh, nDreams, CEO |
 |
| 12:10 - 12:55 |  | EVOLVE: 45 Games in 45 Minutes: A Brisk Guide to Mobile Gaming Innovation Stuart Dredge, Mobile Entertianment, Online Editor |
 |
| 12:10 - 12:55 |  | EVOLVE: Stop Guessing, Start Knowing! How to Make Money from Online Games Chris Wright, GamesAnalytics, Co-founder |
 |
| 12:10 - 12:55 |  | EVOLVE: Browser – the Place Where Console, Web and Social Games Come Together Ilkka Paananen, Supercell, CEO |
 |
| 14:00 - 14:45 |  | EVOLVE: Gamification - Extending the Game Play into Business Mo Touman, Innovation in Gaming, Consultant |
 |
| 14:00 - 14:45 |  | EVOLVE: Bringing Innovation to Multi Platform Development and Deployment Tim Closs, Ideaworks3D, CTO |
 |
| 14:00 - 14:45 |  | EVOLVE: The Evolving Games Business Model and How it Will be Funded Nick Parker, Parker Consulting Ltd, Managing Director |
 |
| 14:50 - 15:35 |  | EVOLVE: One Price Does NOT Fit All Noel Llopis, Snappy Touch, Founder |
 |
| 14:50 - 15:35 |  | EVOLVE: Marketing in the Age of Microtransactions Julien Wera, ICO Partners, Marketing Consultant |
 |
| 14:50 - 15:35 |  | EVOLVE: Social, Games, Music and Fashion: New Frontiers
We saw explosive growth on console when we made games social in the living room and attracted new audiences. More recently the Facebook and iPhone effect has meant that the addressable gaming audience is everyone. The new frontiers are people. This talk will look at INENSU’s new projects in music and fashion and their strategies and design approach to creating entertainment services for new audiences. Paulina Bozek, INENSU, CEO |
 |
| 15:50 - 16:35 |  | EVOLVE: What's Next? (panel) Chair Will Freeman, Develop Magazine Chris Charla, Microsoft Studios, Portfolio Director for XBLA Chris Donahue, Onlive, Publisher and Developer Relations Noel Llopis, Snappy Touch, Founder |
 |
| 15:50 - 16:35 |  | EVOLVE: Monetising Android: Full Price v. Freemium Chair Greg Robinson, Connect2media Olivier Bernard, Glu Mobile, General Manager - international Paul Bowen, Tapjoy, Director of European Sales Tony Pearce, TeePee Games, CEO |
 |
| 16:40 - 17:25 |  | EVOLVE KEYNOTE: Lessons Learned Building Moshi Monsters to 50m Users Michael Acton Smith, Mind Candy, CEO and Founder |
 |
| Wednesday 20 Jul 2011 |
 |
| 09:30 - 10:30 |  | OPENING KEYNOTE: Living Inside A Molecule Chair Phil Harrison, London Venture Partners Alex Evans, Media Molecule, Technical Director Kareem Ettouney, Media Molecule, Art Director Mark Healey, Media Molecule, Creative Director |
 |
| 09:30 - 10:30 |  | GAMES:EDU: Why You Need Us More Than We Need You Kim Blake, Blitz Game Studios, Senior Events and Education Co-ordinator Dr Mike Reddy, University of Wales, Story Teller, Writer and Broadcaster, Lecturer |
 |
| 11:00 - 12:00 |  | GAMES:EDU: GameLabs – Universities and Industry Incubating the Future Chair Gregor White, Institute of Arts, Media and Computer Games at Abertay University Bob Steele, Sheffield Hallam University Grant Clarke, Abertay University Jacob Habgood, Sheffield Hallam University Magnus Bjorkman, Tension Graphics |
 |
| 11:00 - 12:00 |  | BUSINESS: Money for Good Games Chair Tom Rawlings, Auroch Digital Alice Taylor, Makielab, Founder Jez Harris, Ignition, Producer Paul Canty, Managing Director, Preloaded Dr Demis Hassabis, Neuroscientist |
 |
| 11:00 - 12:00 |  | CODING KEYNOTE: De Re PlayStation®Vita Kish Hirani, Sony Computer Entertainment Europe, Head of Developer Services Neil Brown, Sony Computer Entertainment Europe, Senior Engineer R & D Department |
 |
| 11:00 - 12:00 |  | BUSINESS: No Console Required? - Bulldozing the Barriers to Entry Andrew Eades, Relentless Software, Co-founder |
 |
| 11:00 - 12:00 |  | PRODUCTION: Being Agile in a Waterfall World Brynley Gibson, Headstrong, Executive Producer |
 |
| 11:00 - 12:00 |  | CODING: From Phones to High End PCs: How to Scale Your Technology Aras Pranckevicius, Unity Technologies, Lead Graphics Programmer |
 |
| 11:00 - 12:00 |  | ART: From TV to Games - How an Animation Company Made the Switch Kevin Beimers, Straandlooper Animation, Art Director |
 |
| 11:00 - 12:00 |  | FREE EXPO: Iteration to Insight: A View on How Metrics Changes the Game Justin Johnson, Playmetrix, CTO and Co-founder |
 |
| 11:00 - 12:00 |  | EVOLVE: From TV to Games & Back Again Simon Harris, BBC Worldwide, Executive Producer |
 |
| 13:30 - 14:30 |  | FREE EXPO: 5 Keys to Building Value in a Games Business Paul Gardner, Osborne Clarke, Commercial Lawyer |
 |
| 13:30 - 14:30 |  | PRODUCTION: You Want What When? (or How Tools Saved My Life) Jim Fowler, Sony Computer Entertainment Europe, Content Manager |
 |
| 13:30 - 14:30 |  | CODING: Crysis 2 Multiplayer: A (Mostly Technical) Postmortem Mark Tully, Crytek, Lead Programmer Peter Hall, Crytek UK, Principal Programmer |
 |
| 13:30 - 14:30 |  | ART: Fable The Journey -The Evolution and Preservation of a Distinctive Visual Style Tak Saito, Lionhead Studios, Lead Artist |
 |
| 13:30 - 14:30 |  | EVOLVE: Content isn't King: Why Developers Have to Do More Than Develop Games to Succeed Ian Baverstock, Tenshi Ventures, Partner |
 |
| 13:30 - 14:30 |  | BUSINESS: 6 months on: the Livingstone Hope Review Andy Payne, UHIE, Chair Hasan Bahkshi, NESTA Ian Livingstone, Eidos, Life President Saint John Walker, Skillset, Computer Games and Animation Manager |
 |
| 13:30 - 14:30 |  | DESIGN KEYNOTE: Making Disneyland David Braben, Frontier Developments, Founder |
 |
| 15:00 - 16:00 |  | GAMES:EDU: Games:Edu Roundtable |
 |
| 15:00 - 16:00 |  | FREE EXPO: All Things Must Pass Iain Simons, GameCity, Director Professor James Newman, Bath Spa University, Professor of Digital Media, Course Leader in Creative Media Practice and Director of the Media Futures Research Centre |
 |
| 15:00 - 16:00 |  | ART KEYNOTE: Showtime! Iain McCaig, Artist and Conceptual Designer |
 |
| 15:00 - 16:00 |  | BUSINESS: Throw Away Your Office Alan Yu, ngmoco, Vice President, Artist & Repertoire Dave Ranyard, Sony Computer Entertainment Europe, Game Director David Amor, Relentless Software, Executive Director and Co-founder Rob Smith, Jagex, VP of Stellar Dawn Tom Bramwell, Eurogamer, Operations Director |
 |
| 15:00 - 16:00 |  | DESIGN: Innovation - A State of Mind Nick Baynes, Roundcube Entertainment, Studio Head |
 |
| 15:00 - 16:00 |  | EVOLVE: So You Think Virtual Worlds Aren't Important? Ian Hughes, Feeding Edge Ltd, Founder |
 |
| 15:00 - 16:00 |  | PRODUCTION: Kickstart your Kinect Development Ben Board, Microsoft Xbox, European Developer Relations Manager |
 |
| 15:00 - 16:00 |  | CODING: Engineering the Total War AI: From Soldier to Battalion Scott Pitkethly, The Creative Assembly, Lead Programmer |
 |
| 15:00 - 16:00 |  | BUSINESS: Harnessing The Compute Continuum To Grow Your Business Chris Croteau, Intel, Worldwide Developer Relations Director |
 |
| 16:30 - 17:30 |  | CODING: Discussion of Future Directions in Games Technology Andrew Richards, Codeplay Bjorn Toft Madsen, Microsoft Carl Jones, Crytek, Director of Global Business Development Julien Merceron, Square Enix, Worldwide Technology Director Sébastien Schertenleib, SCEE, Principal Engineer SCEE R&D |
 |
| 16:30 - 17:30 |  | FREE EXPO: Who's Afraid of Games Tax Relief? Vincent Scheurer, Sarassin LLP, Founder |
 |
| 16:30 - 17:30 |  | EVOLVE: Social Games: From Weeds to Trees Moo Yu, A Bit Lucky, Studio Head |
 |
| 16:30 - 17:30 |  | DESIGN: Turning Ink Into Brink Edward Stern, Splash Damage, Writer and Designer |
 |
| 16:30 - 17:30 |  | ART: Digital Painting Masterclass With Atomhawk Design Charlie Bowater, Atomhawk, Concept Artist Cumron Ashtiani, Atomhawk Design Ltd, Creative Director Pete Thompson, Atomhawk, Lead concept Artist |
 |
| 16:30 - 17:30 |  | BUSINESS KEYNOTE: Managing the Mystery Laura Fryer, WB Games Seattle, Vice President and General Manager |
 |
| 16:30 - 17:30 |  | DESIGN: Kinect and the Future of Gaming and Entertainment - A Rare Perspective Nick Burton, Rare, Development Director Scott Henson , Rare, Studio Manager |
 |
| 16:30 - 17:30 |  | PRODUCTION: 3 Screens and a Cloud: Building a Socially Connected User Base Across Multiple Devices Ted Woolsey, Microsoft Game Studios XBLA, Director |
 |
| 16:30 - 17:30 |  | GAMES:EDU KEYNOTE: Raspberry Pi - Putting Something Back David Braben, Frontier Developments, Founder |
 |
| Thursday 21 Jul 2011 |
 |
| 09:15 - 10:00 |  | INTEL WORKSHOP: Efficient scaling in a Task-Based Game Engine Leigh Davies, Intel, Developer Relations |
 |
| 09:20 - 10:00 |  | AUDIO: Voicing Games: The Keys To Unlock Believable Performance Mark Estdale, OMUK, Casting & Voice Director |
 |
| 10:00 - 11:00 |  | KEYNOTE: The Stereoscopic 3D Experience - The first year of 3D on PlayStation 3 Mick Hocking, Sony Computer Entertainment Worldwide Studios, Senior Director |
 |
| 10:10 - 10:50 |  | AUDIO: PS Vita: Redefining portable audio Jason Page, Sony Computer Entertainment Europe, Senior Manager, R&D Audio Department |
 |
| 10:15 - 11:00 |  | INTEL WORKSHOP: “MAXIS-mizing” Darkspore™ performance with Intel® GPA + a first look at GPA 4.1! Philipp Gerasimov, Intel, Senior Game/Graphics Application Engineer |
 |
| 10:15 - 11:00 |  | INDIE KEYNOTE: Hello Games and the Five Great Taboos of Indie Development Sean Murray, Hello Games, Co-founder |
 |
| 11:10 - 11:50 |  | AUDIO: News From The Front: A Year In MGS Central Audio Kristofor Mellroth, Microsoft Game Studios, Senior Audio Director Mark Yeend, Microsoft Game Studios, Head of Audio |
 |
| 11:30 - 12:00 |  | INDIE: Five Tips a Developer Needs to Succeed Jas Purewal, Osborne Clarke, Commercial Lawyer |
 |
| 11:30 - 12:30 |  | ART: Stereography - the Art of 3D Ian Bickerstaff, Sony Computer Entertainment Europe, 3D Specialist Simon Benson, Sony Computer Entertainment Europe, Senior Development Manager |
 |
| 11:30 - 12:30 |  | THE DEN: Building through the Board: Evolutionary Design for Serious Games Professor Lachlan MacKinnon, University of Greenwich |
 |
| 11:30 - 12:30 |  | DESIGN: Being Different: 5 Innovation Techniques. Mark Green, SCE Worldwide Studios Europe, Creative Development |
 |
| 11:30 - 12:30 |  | INTEL WORKSHOP: Monetizing Games on Devices: Intel’s AppUp “Stores on store” Model Sulamita Garcia, Intel, Technical Marketing Engineer |
 |
| 11:30 - 12:30 |  | PRODUCTION: Create. Play. A Modern Workflow for Character Animation in Games Eric Plante, Autodesk Games, Product Manager |
 |
| 11:30 - 12:30 |  | BUSINESS: Developer's Question Time: You Ask, They Answer Chair Johnny Minkley, Eurogamer TV Chris Lee David Braben, Frontier Developments, Founder Miles Jacobson, Sports Interactive, Managing Director Phil Harrison, London Venture Partners, Co-founder and General Partner |
 |
| 11:30 - 12:30 |  | PRODUCTION KEYNOTE: Changing the Way We Develop Games Without Sacrificing Our Indie Identity Kris Jones, Jagex, Executive Producer of TRANSFORMERS UNIVERSE |
 |
| 12:00 - 12:30 |  | INDIE: Indie Marketing: How to Tell the World About Your Game Ben Ward, Hogrocket, Co-founder |
 |
| 12:00 - 12:40 |  | AUDIO: Creating Rockstar’s Audio Tech Alastair MacGregor, Rockstar North, Lead Audio Programmer |
 |
| 12:30 - 12:45 |  | INTEL WORKSHOP: Closing ISN Presentation Basher Khan, Intel |
 |
| 13:30 - 14:00 |  | INDIE: How to Race Squirrels: Designing and Producing Commissioned Games Rob Davis, Playniac, Founder |
 |
| 13:30 - 14:10 |  | AUDIO: Sound Psychology :Using Subliminal Sound To Prime The Subconscious Mind Alex Joseph, Senior Sound Designer and Producer |
 |
| 13:30 - 14:30 |  | DESIGN: Why Great Games Don't Always Sell Gareth Wilson, Sumo Digital, Chief Games Designer |
 |
| 13:30 - 14:30 |  | BUSINESS: The Relationship Between Developers, Publishers, Retailers and E-tailers in 2012 Chair Michael French, Develop Magazine Andrew Oliver, Blitz Games Studios, CTO Chris Charla, Microsoft Studios, Portfolio Director for XBLA Kalvin Lyle , Full Moon Studios Roger Walkden, EA Partners, Senior Director of Business Development |
 |
| 13:30 - 14:30 |  | ART: From Botticelli's Venus to Mario's Moustache: Enhancing Videogames with Traditional Art Principles Chris Solarski, Gbanga, Artist |
 |
| 13:30 - 14:30 |  | THE DEN: Happily Ever After: The Story of One Girl's Refusal to Delegate Nat Marco, Honeyslug, Co-founder |
 |
| 13:30 - 14:30 |  | PRODUCTION: The Evolving Producer/Associate Producers Duet and its impact on game productions Tristan Lefranc, Ubisoft Paris (Production), Associate Producer |
 |
| 13:30 - 14:30 |  | CODING: Building Community with PlayStation Network Phil Rogers, Sony Computer Entertainment Europe, Manager, Network Team R&D |
 |
| 14:00 - 14:30 |  | INDIE: Starting a Studio: Grad vs Veteran Colin Anderson, Denki, Managing Director Dave Bailey, Mediatonic, Managing Director Ella Romanos, Remode Simon Barratt, Four Door Lemon, Director |
 |
| 14:20 - 15:00 |  | AUDIO: Audio Vision: Creating AAA Sound, Music & Dialogue For Alan Wake Mark Yeend, Microsoft Game Studios, Head of Audio |
 |
| 14:45 - 15:15 |  | INDIE: Free: Is It Evil? Chair Will Freeman, Develop Magazine Dan Keegan, OpenFeint, General Manager -Europe James Parker, Mobile Pie Jas Purewal, Osborne Clarke, Commercial Lawyer Tracy Erikson, Unity |
 |
| 14:45 - 15:45 |  | CODING: A ‘RA#O#Z’ By Any Other Name – Capturing Player-Generated Names Using Kinect Speech Recognition Mike Froggatt, Microsoft Game Studios |
 |
| 14:45 - 15:45 |  | PRODUCTION: Producing Digital Download Content Ben Gunstone, Stainless Games, Production Director |
 |
| 14:45 - 15:45 |  | THE DEN: Another Year down the GameToilet : More golden gaming nuggets from the pan Jerry Carpenter, IPC Media, Artist and Developer |
 |
| 14:45 - 15:45 |  | DESIGN: Level Design in Crysis 2 Multiplayer: How we did it, and what we learnt... Steven Lewis, Crytek UK, Lead Designer |
 |
| 14:45 - 15:45 |  | PRODUCTION: Achieving the “Version Everything” Utopia Sven Erik Knop, Perforce, Consultant |
 |
| 14:45 - 15:45 |  | ART: Building in 3D – LEGO Adventures on the Nintendo 3DS Will Turner, TT Fusion, Lead Artist |
 |
| 15:10 - 15:50 |  | AUDIO: What's The Score? The Art And Science of Interactive Videogame Music Jason Graves, Dead Space, Composer |
 |
| 15:15 - 15:45 |  | INDIE: From Student to Indie Daniel Da Rocha, Toxic Games, Managing Director |
 |
| 16:00 - 16:30 |  | INDIE: Independent Thought - Looking Back and Gazing Forward at Life as an Independent Studio from 5 Survivors Chair Andrew Smith, Spilt Milk Studios Ltd Andrew Smith, Spilt Milk Studios Ltd, Founder Byron Atkinson-Jones, Xiotex Studios, Founder Ed Fear, Curve studios, Producer and Writer Simon Barratt, Four Door Lemon, Director |
 |
| 16:00 - 17:00 |  | PRODUCTION: Ten Do's and Dont's of Developing Motion Controlled Games Guy Bendov, Sidekick, CEO |
 |
| 16:00 - 17:00 |  | CODING: Dynamic Resolution Rendering Doug Binks, Intel, Senior Application Engineer |
 |
| 16:00 - 17:00 |  | DESIGN: Contemporary UI When Art and Design Collide! John Nash, Blitz Games Studios, Studio Design Director |
 |
| 16:00 - 17:00 |  | THE DEN: Designing for Emotions: Understanding the Player Experience Graham McAllister, Vertical Slice, Director Pejman Mirza-babaei, Vertical Slice |
 |
| 16:00 - 17:00 |  | DESIGN: Share in the Community: LittleBigPlanet + X million players James Fairbairn, Media Molecule |
 |
| 16:00 - 17:00 |  | ART: BAFTA presents: Learning from Film Effects Andrew Lockley, Double Negative, VFX Supervisor Rudi Holzapfel, VFX Supervisor and Consultant |
 |
| 16:10 - 17:00 |  | AUDIO KEYNOTE: Navigating Uncharted Possibilities Phil Kovats, Sony Playstation working on blockbuster series’ GOD OF WAR and UNCHARTED 2, Audio Director & Sound Designer |
 |
| 16:30 - 17:00 |  | INDIE: Raising Cash for Your Game - What You Really Need to Know (Supported by NESTA) Tony Pearce, TeePee Games, CEO Dr David Lau Kee, London Venture Partners, General Partner |
 |
| 17:00 - 15:30 |  | INDIE Factor: There's a New Face in Town Jonathan Smith, Traveller's Tales, Development Director |
 |
| 17:10 - 17:50 |  | AUDIO: Open Mic 2011
Jason Graves, Dead Space, Composer Jerry Ibbotson, Media Mill, Founder John Broomhall, Independent, Independent Audio Director & Consultant |
 |