All Sessions

We're working hard on the 2012 conference programme and will be announcing sessions soon.

In the meantime below is a list of 2011 speakers and talks to give you a taste of what Develop in Brighton is all about..


Tuesday 19 Jul 2011
09:30 - 10:15EVOLVE KEYNOTE: Moving the Goalposts - Bringing Social Experiences to all Game Platforms
Andrew Wilson, EA SPORTS, SVP of Worldwide Development
10:20 - 11:05EVOLVE: Rolling from iPhone to Console - Lessons Learned from an Independent Developer
Simon Oliver, HandCircus, Founder
10:20 - 11:05EVOLVE: Bringing Console Quality to a Casual Audience (a look back at the development of online games 'Battle of Britain: 303 Squadron and DJ Hero 2 Mix2gether)
Drew Wilkins, fish in a bottle, Founder
10:20 - 11:05EVOLVE: The Future of Games
Philip Reisberger, Bigpoint, Chief Games Officer
11:20 - 12:05EVOLVE: The Future of Games is Social
Oscar Clark, Papaya Mobile, Evangelist
11:20 - 12:05EVOLVE: Are Smartphones the New Consoles?
Chair
Xavier Carrillo-Costa, Digital Legends
Michael Schade, Fishlabs, CEO & Co-Founder
Phil Waymouth, Microsoft
Stuart Dredge, Mobile Entertianment, Online Editor
11:20 - 12:05EVOLVE: New Stories for New Platforms
Adrian Hon, Six to Start, CCO and Co-founder
Alexis Kennedy, Fail Better Games, Founder
Charles Cecil, Revolution Software, MD and Founder
David Varela, Writer & Producer
Patrick O'Luanaigh, nDreams, CEO
12:10 - 12:55EVOLVE: 45 Games in 45 Minutes: A Brisk Guide to Mobile Gaming Innovation
Stuart Dredge, Mobile Entertianment, Online Editor
12:10 - 12:55EVOLVE: Stop Guessing, Start Knowing! How to Make Money from Online Games
Chris Wright, GamesAnalytics, Co-founder
12:10 - 12:55EVOLVE: Browser – the Place Where Console, Web and Social Games Come Together
Ilkka Paananen, Supercell, CEO
14:00 - 14:45EVOLVE: Gamification - Extending the Game Play into Business
Mo Touman, Innovation in Gaming, Consultant
14:00 - 14:45EVOLVE: Bringing Innovation to Multi Platform Development and Deployment
Tim Closs, Ideaworks3D, CTO
14:00 - 14:45EVOLVE: The Evolving Games Business Model and How it Will be Funded
Nick Parker, Parker Consulting Ltd, Managing Director
14:50 - 15:35EVOLVE: One Price Does NOT Fit All
Noel Llopis, Snappy Touch, Founder
14:50 - 15:35EVOLVE: Marketing in the Age of Microtransactions
Julien Wera, ICO Partners, Marketing Consultant
14:50 - 15:35EVOLVE: Social, Games, Music and Fashion: New Frontiers

We saw explosive growth on console when we made games social in the living room and attracted new audiences. More recently the Facebook and iPhone effect has meant that the addressable gaming audience is everyone. The new frontiers are people. This talk will look at INENSU’s new projects in music and fashion and their strategies and design approach to creating entertainment services for new audiences.


Paulina Bozek, INENSU, CEO
15:50 - 16:35EVOLVE: What's Next? (panel)
Chair
Will Freeman, Develop Magazine
Chris Charla, Microsoft Studios, Portfolio Director for XBLA
Chris Donahue, Onlive, Publisher and Developer Relations
Noel Llopis, Snappy Touch, Founder
15:50 - 16:35EVOLVE: Monetising Android: Full Price v. Freemium
Chair
Greg Robinson, Connect2media
Olivier Bernard, Glu Mobile, General Manager - international
Paul Bowen, Tapjoy, Director of European Sales
Tony Pearce, TeePee Games, CEO
16:40 - 17:25EVOLVE KEYNOTE: Lessons Learned Building Moshi Monsters to 50m Users
Michael Acton Smith, Mind Candy, CEO and Founder
Wednesday 20 Jul 2011
09:30 - 10:30OPENING KEYNOTE: Living Inside A Molecule
Chair
Phil Harrison, London Venture Partners
Alex Evans, Media Molecule, Technical Director
Kareem Ettouney, Media Molecule, Art Director
Mark Healey, Media Molecule, Creative Director
09:30 - 10:30GAMES:EDU: Why You Need Us More Than We Need You
Kim Blake, Blitz Game Studios, Senior Events and Education Co-ordinator
Dr Mike Reddy, University of Wales, Story Teller, Writer and Broadcaster, Lecturer
11:00 - 12:00GAMES:EDU: GameLabs – Universities and Industry Incubating the Future
Chair
Gregor White, Institute of Arts, Media and Computer Games at Abertay University
Bob Steele, Sheffield Hallam University
Grant Clarke, Abertay University
Jacob Habgood, Sheffield Hallam University
Magnus Bjorkman, Tension Graphics
11:00 - 12:00BUSINESS: Money for Good Games
Chair
Tom Rawlings, Auroch Digital
Alice Taylor, Makielab, Founder
Jez Harris, Ignition, Producer
Paul Canty, Managing Director, Preloaded
Dr Demis Hassabis, Neuroscientist
11:00 - 12:00CODING KEYNOTE: De Re PlayStation®Vita
Kish Hirani, Sony Computer Entertainment Europe, Head of Developer Services
Neil Brown, Sony Computer Entertainment Europe, Senior Engineer R & D Department
11:00 - 12:00BUSINESS: No Console Required? - Bulldozing the Barriers to Entry
Andrew Eades, Relentless Software, Co-founder
11:00 - 12:00PRODUCTION: Being Agile in a Waterfall World
Brynley Gibson, Headstrong, Executive Producer
11:00 - 12:00CODING: From Phones to High End PCs: How to Scale Your Technology
Aras Pranckevicius, Unity Technologies, Lead Graphics Programmer
11:00 - 12:00ART: From TV to Games - How an Animation Company Made the Switch
Kevin Beimers, Straandlooper Animation, Art Director
11:00 - 12:00FREE EXPO: Iteration to Insight: A View on How Metrics Changes the Game
Justin Johnson, Playmetrix, CTO and Co-founder
11:00 - 12:00EVOLVE: From TV to Games & Back Again
Simon Harris, BBC Worldwide, Executive Producer
13:30 - 14:30FREE EXPO: 5 Keys to Building Value in a Games Business
Paul Gardner, Osborne Clarke, Commercial Lawyer
13:30 - 14:30PRODUCTION: You Want What When? (or How Tools Saved My Life)
Jim Fowler, Sony Computer Entertainment Europe, Content Manager
13:30 - 14:30CODING: Crysis 2 Multiplayer: A (Mostly Technical) Postmortem
Mark Tully, Crytek, Lead Programmer
Peter Hall, Crytek UK, Principal Programmer
13:30 - 14:30ART: Fable The Journey -The Evolution and Preservation of a Distinctive Visual Style
Tak Saito, Lionhead Studios, Lead Artist
13:30 - 14:30EVOLVE: Content isn't King: Why Developers Have to Do More Than Develop Games to Succeed
Ian Baverstock, Tenshi Ventures, Partner
13:30 - 14:30BUSINESS: 6 months on: the Livingstone Hope Review
Andy Payne, UHIE, Chair
Hasan Bahkshi, NESTA
Ian Livingstone, Eidos, Life President
Saint John Walker, Skillset, Computer Games and Animation Manager
13:30 - 14:30DESIGN KEYNOTE: Making Disneyland
David Braben, Frontier Developments, Founder
15:00 - 16:00GAMES:EDU: Games:Edu Roundtable
15:00 - 16:00FREE EXPO: All Things Must Pass
Iain Simons, GameCity, Director
Professor James Newman, Bath Spa University, Professor of Digital Media, Course Leader in Creative Media Practice and Director of the Media Futures Research Centre
15:00 - 16:00ART KEYNOTE: Showtime!
Iain McCaig, Artist and Conceptual Designer
15:00 - 16:00BUSINESS: Throw Away Your Office
Alan Yu, ngmoco, Vice President, Artist & Repertoire
Dave Ranyard, Sony Computer Entertainment Europe, Game Director
David Amor, Relentless Software, Executive Director and Co-founder
Rob Smith, Jagex, VP of Stellar Dawn
Tom Bramwell, Eurogamer, Operations Director
15:00 - 16:00DESIGN: Innovation - A State of Mind
Nick Baynes, Roundcube Entertainment, Studio Head
15:00 - 16:00EVOLVE: So You Think Virtual Worlds Aren't Important?
Ian Hughes, Feeding Edge Ltd, Founder
15:00 - 16:00PRODUCTION: Kickstart your Kinect Development
Ben Board, Microsoft Xbox, European Developer Relations Manager
15:00 - 16:00CODING: Engineering the Total War AI: From Soldier to Battalion
Scott Pitkethly, The Creative Assembly, Lead Programmer
15:00 - 16:00BUSINESS: Harnessing The Compute Continuum To Grow Your Business
Chris Croteau, Intel, Worldwide Developer Relations Director
16:30 - 17:30CODING: Discussion of Future Directions in Games Technology
Andrew Richards, Codeplay
Bjorn Toft Madsen, Microsoft
Carl Jones, Crytek, Director of Global Business Development
Julien Merceron, Square Enix, Worldwide Technology Director
Sébastien Schertenleib, SCEE, Principal Engineer SCEE R&D
16:30 - 17:30FREE EXPO: Who's Afraid of Games Tax Relief?
Vincent Scheurer, Sarassin LLP, Founder
16:30 - 17:30EVOLVE: Social Games: From Weeds to Trees
Moo Yu, A Bit Lucky, Studio Head
16:30 - 17:30DESIGN: Turning Ink Into Brink
Edward Stern, Splash Damage, Writer and Designer
16:30 - 17:30ART: Digital Painting Masterclass With Atomhawk Design
Charlie Bowater, Atomhawk, Concept Artist
Cumron Ashtiani, Atomhawk Design Ltd, Creative Director
Pete Thompson, Atomhawk, Lead concept Artist
16:30 - 17:30BUSINESS KEYNOTE: Managing the Mystery
Laura Fryer, WB Games Seattle, Vice President and General Manager
16:30 - 17:30DESIGN: Kinect and the Future of Gaming and Entertainment - A Rare Perspective
Nick Burton, Rare, Development Director
Scott Henson , Rare, Studio Manager
16:30 - 17:30PRODUCTION: 3 Screens and a Cloud: Building a Socially Connected User Base Across Multiple Devices
Ted Woolsey, Microsoft Game Studios XBLA, Director
16:30 - 17:30GAMES:EDU KEYNOTE: Raspberry Pi - Putting Something Back
David Braben, Frontier Developments, Founder
Thursday 21 Jul 2011
09:15 - 10:00INTEL WORKSHOP: Efficient scaling in a Task-Based Game Engine
Leigh Davies, Intel, Developer Relations
09:20 - 10:00AUDIO: Voicing Games: The Keys To Unlock Believable Performance
Mark Estdale, OMUK, Casting & Voice Director
10:00 - 11:00KEYNOTE: The Stereoscopic 3D Experience - The first year of 3D on PlayStation 3
Mick Hocking, Sony Computer Entertainment Worldwide Studios, Senior Director
10:10 - 10:50AUDIO: PS Vita: Redefining portable audio
Jason Page, Sony Computer Entertainment Europe, Senior Manager, R&D Audio Department
10:15 - 11:00INTEL WORKSHOP: “MAXIS-mizing” Darkspore™ performance with Intel® GPA + a first look at GPA 4.1!
Philipp Gerasimov, Intel, Senior Game/Graphics Application Engineer
10:15 - 11:00INDIE KEYNOTE: Hello Games and the Five Great Taboos of Indie Development
Sean Murray, Hello Games, Co-founder
11:10 - 11:50AUDIO: News From The Front: A Year In MGS Central Audio
Kristofor Mellroth, Microsoft Game Studios, Senior Audio Director
Mark Yeend, Microsoft Game Studios, Head of Audio
11:30 - 12:00INDIE: Five Tips a Developer Needs to Succeed
Jas Purewal, Osborne Clarke, Commercial Lawyer
11:30 - 12:30ART: Stereography - the Art of 3D
Ian Bickerstaff, Sony Computer Entertainment Europe, 3D Specialist
Simon Benson, Sony Computer Entertainment Europe, Senior Development Manager
11:30 - 12:30THE DEN: Building through the Board: Evolutionary Design for Serious Games
Professor Lachlan MacKinnon, University of Greenwich
11:30 - 12:30DESIGN: Being Different: 5 Innovation Techniques.
Mark Green, SCE Worldwide Studios Europe, Creative Development
11:30 - 12:30INTEL WORKSHOP: Monetizing Games on Devices: Intel’s AppUp “Stores on store” Model
Sulamita Garcia, Intel, Technical Marketing Engineer
11:30 - 12:30PRODUCTION: Create. Play. A Modern Workflow for Character Animation in Games
Eric Plante, Autodesk Games, Product Manager
11:30 - 12:30BUSINESS: Developer's Question Time: You Ask, They Answer
Chair
Johnny Minkley, Eurogamer TV
Chris Lee
David Braben, Frontier Developments, Founder
Miles Jacobson, Sports Interactive, Managing Director
Phil Harrison, London Venture Partners, Co-founder and General Partner
11:30 - 12:30PRODUCTION KEYNOTE: Changing the Way We Develop Games Without Sacrificing Our Indie Identity
Kris Jones, Jagex, Executive Producer of TRANSFORMERS UNIVERSE
12:00 - 12:30INDIE: Indie Marketing: How to Tell the World About Your Game
Ben Ward, Hogrocket, Co-founder
12:00 - 12:40AUDIO: Creating Rockstar’s Audio Tech
Alastair MacGregor, Rockstar North, Lead Audio Programmer
12:30 - 12:45INTEL WORKSHOP: Closing ISN Presentation
Basher Khan, Intel
13:30 - 14:00INDIE: How to Race Squirrels: Designing and Producing Commissioned Games
Rob Davis, Playniac, Founder
13:30 - 14:10AUDIO: Sound Psychology :Using Subliminal Sound To Prime The Subconscious Mind
Alex Joseph, Senior Sound Designer and Producer
13:30 - 14:30DESIGN: Why Great Games Don't Always Sell
Gareth Wilson, Sumo Digital, Chief Games Designer
13:30 - 14:30BUSINESS: The Relationship Between Developers, Publishers, Retailers and E-tailers in 2012
Chair
Michael French, Develop Magazine
Andrew Oliver, Blitz Games Studios, CTO
Chris Charla, Microsoft Studios, Portfolio Director for XBLA
Kalvin Lyle , Full Moon Studios
Roger Walkden, EA Partners, Senior Director of Business Development
13:30 - 14:30ART: From Botticelli's Venus to Mario's Moustache: Enhancing Videogames with Traditional Art Principles
Chris Solarski, Gbanga, Artist
13:30 - 14:30THE DEN: Happily Ever After: The Story of One Girl's Refusal to Delegate
Nat Marco, Honeyslug, Co-founder
13:30 - 14:30PRODUCTION: The Evolving Producer/Associate Producers Duet and its impact on game productions
Tristan Lefranc, Ubisoft Paris (Production), Associate Producer
13:30 - 14:30CODING: Building Community with PlayStation Network
Phil Rogers, Sony Computer Entertainment Europe, Manager, Network Team R&D
14:00 - 14:30INDIE: Starting a Studio: Grad vs Veteran
Colin Anderson, Denki, Managing Director
Dave Bailey, Mediatonic, Managing Director
Ella Romanos, Remode
Simon Barratt, Four Door Lemon, Director
14:20 - 15:00AUDIO: Audio Vision: Creating AAA Sound, Music & Dialogue For Alan Wake
Mark Yeend, Microsoft Game Studios, Head of Audio
14:45 - 15:15INDIE: Free: Is It Evil?
Chair
Will Freeman, Develop Magazine
Dan Keegan, OpenFeint, General Manager -Europe
James Parker, Mobile Pie
Jas Purewal, Osborne Clarke, Commercial Lawyer
Tracy Erikson, Unity
14:45 - 15:45CODING: A ‘RA#O#Z’ By Any Other Name – Capturing Player-Generated Names Using Kinect Speech Recognition
Mike Froggatt, Microsoft Game Studios
14:45 - 15:45PRODUCTION: Producing Digital Download Content
Ben Gunstone, Stainless Games, Production Director
14:45 - 15:45THE DEN: Another Year down the GameToilet : More golden gaming nuggets from the pan
Jerry Carpenter, IPC Media, Artist and Developer
14:45 - 15:45DESIGN: Level Design in Crysis 2 Multiplayer: How we did it, and what we learnt...
Steven Lewis, Crytek UK, Lead Designer
14:45 - 15:45PRODUCTION: Achieving the “Version Everything” Utopia
Sven Erik Knop, Perforce, Consultant
14:45 - 15:45ART: Building in 3D – LEGO Adventures on the Nintendo 3DS
Will Turner, TT Fusion, Lead Artist
15:10 - 15:50AUDIO: What's The Score? The Art And Science of Interactive Videogame Music
Jason Graves, Dead Space, Composer
15:15 - 15:45INDIE: From Student to Indie
Daniel Da Rocha, Toxic Games, Managing Director
16:00 - 16:30INDIE: Independent Thought - Looking Back and Gazing Forward at Life as an Independent Studio from 5 Survivors
Chair
Andrew Smith, Spilt Milk Studios Ltd
Andrew Smith, Spilt Milk Studios Ltd, Founder
Byron Atkinson-Jones, Xiotex Studios, Founder
Ed Fear, Curve studios, Producer and Writer
Simon Barratt, Four Door Lemon, Director
16:00 - 17:00PRODUCTION: Ten Do's and Dont's of Developing Motion Controlled Games
Guy Bendov, Sidekick, CEO
16:00 - 17:00CODING: Dynamic Resolution Rendering
Doug Binks, Intel, Senior Application Engineer
16:00 - 17:00DESIGN: Contemporary UI When Art and Design Collide!
John Nash, Blitz Games Studios, Studio Design Director
16:00 - 17:00THE DEN: Designing for Emotions: Understanding the Player Experience
Graham McAllister, Vertical Slice, Director
Pejman Mirza-babaei, Vertical Slice
16:00 - 17:00DESIGN: Share in the Community: LittleBigPlanet + X million players
James Fairbairn, Media Molecule
16:00 - 17:00ART: BAFTA presents: Learning from Film Effects
Andrew Lockley, Double Negative, VFX Supervisor
Rudi Holzapfel, VFX Supervisor and Consultant
16:10 - 17:00AUDIO KEYNOTE: Navigating Uncharted Possibilities
Phil Kovats, Sony Playstation working on blockbuster series’ GOD OF WAR and UNCHARTED 2, Audio Director & Sound Designer
16:30 - 17:00INDIE: Raising Cash for Your Game - What You Really Need to Know (Supported by NESTA)
Tony Pearce, TeePee Games, CEO
Dr David Lau Kee, London Venture Partners, General Partner
17:00 - 15:30INDIE Factor: There's a New Face in Town
Jonathan Smith, Traveller's Tales, Development Director
17:10 - 17:50AUDIO: Open Mic 2011

 


Jason Graves, Dead Space, Composer
Jerry Ibbotson, Media Mill, Founder
John Broomhall, Independent, Independent Audio Director & Consultant
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