11 - 13 July 2017

Develop Brighton


Develop Expo

Running alongside the Develop:Brighton Conference on Wednesday 12 and Thursday 13 July is the Develop Expo. It's free for all visitors to attend and brings together some of Europe's most innovative companies from every sector of games development.

At the heart of the Expo is the Develop Bar & Networking Lounge so you don't have to go far to buy colleagues a drink, have an informal meeting or just mix with other visitors.

It also features the Indie Showcase which demos some of the best independently developed projects around.

networking lounge
indie showcase

Expo Hours:

Wednesday 12 July 09.00 - 18.00
Expo Booth Crawl from 17.00

Thursday 13 July 09.30 - 16.30

2016 Exhibitors and Sponsors included:

Adopt My Game

QubicGames S.A. develops and publishes successful games for more than 10 years. Their vision led them to develop a very innovative B2B service: AdoptMyGame.This unique platform allows developers to show their games and connect with relevant publishers and investors all over the world.



Every day, the best AAA game studios rely on Autodesk tools at the heart of their pipelines. Top game artists choose Maya and 3ds Max to build stunning worlds, create realistic characters, and deliver immersive experiences.

You can take game design to a new level by bringing worlds and characters to life with Autodesk game design software. Create a rich visual in-game experience that keeps users engaged with Autodesk game making software, such as innovative tools for modelling, and animation like 3ds Max and Maya, tools like MayaLT for indie and mobile game developers, and Autodesk’s Stingray game engine with powerful art-to-engine workflows. Find out more about Stingray here.

But Games studios also need tools that help art teams and engineering collaborate in perfect harmony. This tool is Shotgun, used by various games companies including EA, Microsoft and Frontier Developments. You can find out why so many studios rely on Shotgun by clicking here.

View our latest Games Showreel here and get started today with the trials now and use the professional 3D tools to help bring your game to life.


bluegfx provides 3D software and content creation tools to some of the most exciting creative studios in the media and entertainment industry. We work with clients leading the way in games, design visualisation, film and TV. We pride ourselves on our outstanding technical expertise and the support we provide, and our reputation is validated by our position as Autodesk Gold Partner.  

Escape Technology


Escape Technology has a rich history of ensuring that games studios have the technology they need to create new and compelling interactive experiences. With scalable subscription licenses for Autodesk Maya, 3ds Max, Mudbox and Stingray, game creators can access a comprehensive toolset for 3D modeling, animation and effects – giving artists the freedom to explore boundless creativity and achieve their best work. Discover how Escape Technology works with studios to deliver world-class visual effects across film, television, and videogame production. 


GamesAid is a UK based video games charity (Registered UK Charity 1081706) which acts as an umbrella to support a number of smaller charities who help disadvantaged and disabled children and young people. As the only fully democratic charity in the games space, members of the games industry propose and vote for the charities of their choice annually. 
The charities currently supported by GamesAid are:
Action For Kids
Jigsaw 4 U
Safe @ Last
Special Effect
The Clock Tower Sanctuary

With nominations underway until the 31st of July, members are encouraged to put forward charities who they feel deserve GamesAid funding. Becoming a member is easy, simply visit http://www.gamesaid.org/join-us/ to join.



GameSparks is the leading Backend as a Service platform for developers, providing an end-to-end tool to rapidly build all of the server-side features of their games, as well as tuning and managing their products post-launch. Developers can save large amounts of time and talent by using GameSparks to create and maintain typical server-side components such as leaderboards, multiplayer, notifications, player save data and much more. The GameSparks platform offers a single integrated tool to build these server components, boosting player retention and maximising revenue without ever having to set up and run a server.

Head Gear   

head gear

Head Gear is one of the most prolific media financiers in the UK, offering bespoke debt financing services to clients across various industries. Cash-flowing the UK Video Game Tax Credit and other collateralised elements, is an area of particular expertise. Unlike big banks or institutionalised lenders, our unique structure allows us to operate in a fast and efficient manner while maintaining great customer service. Our aim is to help developers achieve their goals and keep the transactional hassle to a minimum, thus enabling us to become a valued partner over the course of many projects.


inspire vfx

InspireVFX is a gaming design & technology consultancy and Platinum Autodesk Partner.

InspireVFX specialises in providing computer software and hardware installation, configuration, support and maintenance in the animation, visualisation, gaming and film industries. The company is one of only 14 Autodesk partners worldwide (out of more than 2000 organisations) to have been awarded Platinum Tier Status, recognising it as one of the best possible partners to support and implement Autodesk solutions. Winning such an accreditation from Autodesk is no mean feat, over the past years InspireVFX has had to demonstrate industry expertise and show in-depth understanding of customers’ business needs. InspireVFX’s focus is on being a trusted and honest advisor rather than just another supplier. The company is now better placed than ever to provide UK creative market with best-in-class solutions from pre and post sales support and consulting, to training, implementation and customisation.






Nordeus is an award-winning independent mobile games developer composed of 160 awesomely talented people. Our football management game Top Eleven is one of the most successful online sports game ever made. With José Mourinho as its official ambassador, it has surpassed the 140 million registered users mark and has been played in every country in the world! We are based in the uniquely vibrant city of Belgrade, and also have offices in London and Dublin. Our culture is open, dynamic and collaborative. Working in small empowered teams that operate with a very flat structure, we exist to make a difference in the lives of our players, of our people and within our local community. Come and join us in creating our next big hit!

OPM Response


OPM Response provides a unique service acting as an intermediary between the employers and job seekers in the computer games and associated industries worldwide. As an established brand we consistently listen to our client needs and candidate stories to match expectations.
In our industry finding the right people isn't always easy. Sometimes just a handful of people are right for the most highly skilled roles. Finding this talent requires a human touch and a deep understanding of the past, present and future of the games industry. When it comes to our candidates, we drill down surprisingly deeply into someone’s skill set. We only send people who can do the job – we've yet to meet anyone who does business quite like us.

Perforce Software


More than 10,500 companies, including major games studios like Ubisoft, Electronic Arts, Sony Online Entertainment and Nintendo trust Perforce version management solutions to help them deliver cutting-edge mobile, console, PC, and MMORG games. Our FREE 5/20 service offers powerful file storage, sharing, collaboration and versioning. It’s easy to get started and perfect for indie game developers, artists, musicians, writers, and everyone else with a vision to share. Stop by our booth B42 to discover why Perforce is the SCM of choice for Game Developers.



Want to try a cutting-edge PlayStation VR launch title and talk game dev, tech and more? Rebellion will be showing off Battlezone on PlayStation VR, our stunning reboot of the classic 1980s virtual reality arcade game. From sleek cities to lava-scarred industrial wastelands and sub-zero frozen wastes, Battlezone’s trademark retro-futuristic visuals are now powered on next-gen VR platforms by our own cutting-edge Asura engine. We’re an independent developer-publisher with 200 staff across 2 studios in Oxford and Liverpool. Our in-house technical team are key support in the development of a broad range of titles for multiple platforms with minimal reliance on middleware. If you are interested in the forefront of developing gaming technology, come talk to our programmers about Battlezone, our engine, tools and life at Rebellion.

Silicon Spa

silicon spa

Silicon Spa is one of the strongest video game clusters in the UK. Predominantly based in and around the picturesque regency town of Royal Leamington Spa lies a thriving video games industry with an exceptional pool of talent, and lively creative community. Benefiting from being an hour from London via rail and favourable running costs in comparison the area is ideally located. Come and find out what the area has to offer, whether you are a small mirco studio or a larger studio looking for a new home we might be just what you are looking for.  

Sony Computer Entertainment Europe


sound cuts

Soundcuts Ltd is a lively UK-based Games Audio Production company born in 2011. Our Bafta award-winning hard-working team has been in Games Audio since the early 90s. As such, we understand how to get the best audio in your game - in terms of creation, implementation and project management. The Soundcuts team works on games of ALL sizes, styles and across any platform. We’ve worked on lots of exciting and successful projects over the last few years. Recent work includes The Room 3 (iOS), Shadow of the Beast (PS4) and Quantum Break (Xbox One). Soundcuts works as your complete outsourced audio department or can just provide any of the following services: Audio Direction, Sound Effects, Music and Speech (Casting, Recording, Directing, Editing), Cutscenes, Marketing material, Trailers and VR audio.

Soundcuts believes every project, no matter its size, deserves great audio. This passion for Games Audio is in everything we do

The Digital Engineering and Test Centre (DETC)


DETC is a unique joint industry-academic Centre of excellence. We develop and use virtual engineering tools and techniques to accelerate the development, test and manufacture of automotive propulsion systems. As an Advanced Propulsion Centre (APC) spoke, DETC also brings specific functional, technological and regional capability to the APC network helping to deliver the reality of a Propulsion Nation. The Centre’s work is driven by industry needs and will focus on advanced propulsion technology in the UK. We develop tools & techniques to help solve some of the upcoming challenges facing automotive in the fields of design; development; manufacturing; testing; and validation & verification.
The DETC aims to put the UK at the forefront of product and manufacturing R&D and will enhance UK competitiveness through the application of rapidly evolving virtual engineering technology. The Centre will also benefit from synergies with London’s wider digital economy.



Unity Technologies is the creator of Unity, a flexible and high-performance end-to-end development platform used to create rich interactive 3D and 2D experiences. Unity's powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including the Unity Asset Store, Unity Cloud Build, Unity Game Performance Reporting, Unity Ads, and Unity Everyplay. Unity Technologies serves over 700,000 monthly active developers including large publishers, indie studios, students and hobbyists around the globe. For more information, visit: http://unity3d.com.

University of the Arts London


London College of Communication (LCC) is a pioneering world-leader in creative communications education and part of University of the Arts London. The College nurtures and develops critical, creative and technical excellence and works at the forefront of new thinking, so students are ready to launch their careers and define the future of the creative industries. 

LCC’s courses are industry‑focused. You will be taught by an inspiring and diverse community of experienced academics, technical experts and specialist practitioners. A key element of the College experience is ‘learning by doing’ – you’ll be encouraged to get your hands dirty and develop your creative skills in outstanding technical spaces.

Wellcome Trust

Fuelling creative minds with expertise, inspiration and funding. We are a global charitable foundation dedicated to improving health by supporting bright minds in science, the humanities and social sciences. We work with the games industry to support innovative projects that engage audiences with biomedical science. We seed ideas, facilitate access to experts and offer funding for development and production. By working with people from across the games industry, from developers to tool providers, publishers to trade bodies, we aim to inspire fun, immersive games that engage players with bioscience and medical humanities. Our Development Awards (up to £10,000) and Co-production Awards (up to £40,000) support games that engage with biomedical science and its impact on our lives. We’re looking for fresh, accessible and entertaining games inspired by bioscience and the human condition. To find out more come and talk to us at stand B26 or visit www.wellcome.ac.uk/games.



Wizdish has designed and patented the only commercially viable method of walking inside Virtual Reality. The simple to use ROVR VR treadmill is cost-effective to manufacture, has already been shipped to 20 countries and has received repeat orders from Nissan, Wells Fargo and the British Army. Now the ROVR has been proven for experiential marketing with over 25,000 members of the public it is proposed to transition from B2B to B2C to serve the rapidly developing mobile VR market.

Our breakthrough design uses the simple psychological trick that you don’t actually think about walking while doing it. The most effective VR interfaces simplify real-world user actions, making them intuitive and in this case less tiring too. By eliminating the visual-vestibular mis-match the ROVR also removes a major cause of simulation sickness.


  • Being here gives me a lot of energy - and I’m sure a lot of other people too, to keep going. And I hope I can be here again in maybe 10, 20, 30 years!
    Hideo Kojima
    Kojima Productions
  • I love coming to Develop:Brighton – it’s a great chance to network, tell people what you’re up to, have meetings, do business deals.. also finding some great talks and great information from some of the best speakers around. It’s a regular thing I come to every year and I can’t imagine not coming.
    Patrick O’Luanaigh
    CEO, nDreams
  • It’s not just about the great talks, but it’s about bringing together the whole community, it’s the networking – it’s just amazing, we love it!
    Aj Grand-Scrutton
    Co-founder, Dlala Studios
  • The quality of the attendees is very high – lots of interesting folks asking some great questions and there are some sweet names who are presenting.
    Luke Krane
    Head of Games, Kickstarter
  • It’s key to have UK events like this that allow the coming together of developers, sharing of knowledge, networking, deals to be struck and fun to be had!
    Sam Watts
    Operations Lead, Make Real
  • I think really it’s important for developers to get together at events like Develop, share war stories and learn from one another.
    Robin Hunicke
    Co-founder, Funomena
  • I know a lot of people who’ve come to Develop for the networking opportunities, to speak to each other and to give support to each other… just hearing other people’s ideas can help spark inspiration.
    Kate Russell
    Journalist, Reporter and Writer
  • Develop is a very important place – it’s one of the few developer focused conferences we have in Europe and that makes it very valuable.
    Rami Ismail


testimonial image

Suggestions Box

We'd love to hear any suggestions you have for this year's Develop:Brighton - who you'd like to hear talk, ideas for sessions, anything at all you'd like to tell us that will make the event better for you!