11 - 13 July 2017

Develop Brighton

Insight:Inspiration:Networking

Indie Sessions

Loading
Room 3
    Room 3
    We Heart Dragons and Chorus Worldwide share what they learned making their first F2P title for mobile, what to do, avoid and the results
    Room 3
    This session is going to pick out and explain important business tips and the potential pitfalls for new games businesses. 
Room 4
    Room 4
    Chris launched Sol Trader in June 2016 on Steam. The launch didn't go well. Come and hear some hard-won lessons and avoid the same mistakes.
Room 5
    Room 5
    Simon comes from a background of running independent studio Four Door Lemon for 10 years producing a range of mobile, console and handheld games both original and work-for-hire. In 2016 he co-founded ...
Room 6
    Room 6
    Tanguy reviews the different sources of funding for each stage of your journey, to find the right type of finance for your project.
    Room 6
    In this relaxed fireside chat interview, Playsport Games’ Director Christian West will share lessons learned from making the wildly successful Motorsport Manager. From the growing pains of scaling up ...
Room 2
    Room 2
    After years spent under the wing of other studios, Jack started a studio to take control and make a very different type of game. What lied ahead was 2 years learning to build a company, a game, and it ...
Room 4
    Room 4
    Chris Wilson, Design Director at Cardboard Sword, reflects on the challenge of teaching a complex control scheme that breaks from the genre norms. When the team began work on ‘The Siege and The Sandfo ...
    Room 4
    Benjamin Hill discusses how good production management helps break development chains, freeing your indie game ensuring it gets to market.
Room 5
    Room 5
    In his Develop talk Tim Wicksteed, creator of indie hit Big Pharma, asks “How can we design a game so that it markets itself?”
    Room 5
    Chucklefish's Molly Carroll discusses how the studio fostered a community early on & managed expectations through four years of development.
  • Being here gives me a lot of energy - and I’m sure a lot of other people too, to keep going. And I hope I can be here again in maybe 10, 20, 30 years!
    Hideo Kojima
    Kojima Productions
  • I love coming to Develop:Brighton – it’s a great chance to network, tell people what you’re up to, have meetings, do business deals.. also finding some great talks and great information from some of the best speakers around. It’s a regular thing I come to every year and I can’t imagine not coming.
    Patrick O’Luanaigh
    CEO, nDreams
  • It’s not just about the great talks, but it’s about bringing together the whole community, it’s the networking – it’s just amazing, we love it!
    Aj Grand-Scrutton
    Co-founder, Dlala Studios
  • The quality of the attendees is very high – lots of interesting folks asking some great questions and there are some sweet names who are presenting.
    Luke Krane
    Head of Games, Kickstarter
  • It’s key to have UK events like this that allow the coming together of developers, sharing of knowledge, networking, deals to be struck and fun to be had!
    Sam Watts
    Operations Lead, Make Real
  • I think really it’s important for developers to get together at events like Develop, share war stories and learn from one another.
    Robin Hunicke
    Co-founder, Funomena
  • I know a lot of people who’ve come to Develop for the networking opportunities, to speak to each other and to give support to each other… just hearing other people’s ideas can help spark inspiration.
    Kate Russell
    Journalist, Reporter and Writer
  • Develop is a very important place – it’s one of the few developer focused conferences we have in Europe and that makes it very valuable.
    Rami Ismail
    Vlambeer

 

testimonial image

Suggestions Box

We'd love to hear any suggestions you have for this year's Develop:Brighton - who you'd like to hear talk, ideas for sessions, anything at all you'd like to tell us that will make the event better for you!