11 - 13 July 2017

Develop Brighton


Design Sessions

Room 2
    Room 2
    It started out from a simple premise, the childhood fantasy of piloting an X-wing. When players first tried an early build, the development team was blown away by the tearful reactions. This emotional ...
    Room 2
    Room 2
    Oliver's session will cover the 20 challenges of developing VR, AR and MR content, and how REWIND is overcoming these challenges.
Room 3
    Room 3
    The Flame in the Flood was the first indie title from a team of AAA developers. This talk explores the design process from conception to ship, including kickstarting, early access, and final launch. T ...
Room 4
    Room 4

    The challenges of new IP Development. Where to start and how to edit and iterate through production? How to shape a game towards success? Showing early concepts and prototypes this game design focused talk illuminates the core processes applied at Guerrilla during the production of Horizon Zero Dawn.

Room 5
    Room 5
    Practical shop design and best practice for creating relationships with customers that will last, from inside the games industry and beyond. 
  • Being here gives me a lot of energy - and I’m sure a lot of other people too, to keep going. And I hope I can be here again in maybe 10, 20, 30 years!
    Hideo Kojima
    Kojima Productions
  • I love coming to Develop:Brighton – it’s a great chance to network, tell people what you’re up to, have meetings, do business deals.. also finding some great talks and great information from some of the best speakers around. It’s a regular thing I come to every year and I can’t imagine not coming.
    Patrick O’Luanaigh
    CEO, nDreams
  • It’s not just about the great talks, but it’s about bringing together the whole community, it’s the networking – it’s just amazing, we love it!
    Aj Grand-Scrutton
    Co-founder, Dlala Studios
  • The quality of the attendees is very high – lots of interesting folks asking some great questions and there are some sweet names who are presenting.
    Luke Krane
    Head of Games, Kickstarter
  • It’s key to have UK events like this that allow the coming together of developers, sharing of knowledge, networking, deals to be struck and fun to be had!
    Sam Watts
    Operations Lead, Make Real
  • I think really it’s important for developers to get together at events like Develop, share war stories and learn from one another.
    Robin Hunicke
    Co-founder, Funomena
  • I know a lot of people who’ve come to Develop for the networking opportunities, to speak to each other and to give support to each other… just hearing other people’s ideas can help spark inspiration.
    Kate Russell
    Journalist, Reporter and Writer
  • Develop is a very important place – it’s one of the few developer focused conferences we have in Europe and that makes it very valuable.
    Rami Ismail


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Suggestions Box

We'd love to hear any suggestions you have for this year's Develop:Brighton - who you'd like to hear talk, ideas for sessions, anything at all you'd like to tell us that will make the event better for you!