11 - 13 July 2017

Develop Brighton

Insight:Inspiration:Networking

Coding Sessions

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Room 2
    Room 2
    We take a tour into a future reality in which Harry Potter meets Harold and the Purple Crayon. There will be live demos.
Room 3
    Room 3
    Combining Monte Carlo Tree Search and Player Modelling to Imitate Emergent Playstyles in a Leading Mobile Card Game 
Room 4
    Room 4
    Hardware trends, programming models, and how to make the best games in a world driven by energy use and the end of Moore’s law.
Room 6
    Room 6
    Triangular Pixels present various methods for VR interaction; high level approaches, low level implementation notes & novel maths techniques 
    Room 6
    How to make a hacking game hackable, come and learn about @OffGridTheGame's approach to extensive modding with @Unity3d 
    Room 6
    Challenges, Big Data & Player trading all built with zero hosting costs. Learn to dev social features with no running costs from 3 examples 
Room 3
    Room 3
    The talk will suggest measures to prevent, suppress or deter exploiters from taking advantages in your game. 
    Room 3
    A case study on the innovative production of Tom Clancy's The Division, Underground DLC, with a focus on the four month development process within Reflections (Newcastle) and the lessons learned by th ...
Room 4
    Room 4
    After working on the Killzone series of First Person Shooters, Guerrilla set out to create a vast, open-world action RPG: Horizon Zero Dawn. To meet this challenge, it was clear from the beginning tha ...
    Room 4
    Lukas will present the perils of Google Cardboard, using his experience of leading the technical development of "Adventure Time: I See Ooo", a major Mobile VR release. Lukas will detail the major pitf ...
  • Being here gives me a lot of energy - and I’m sure a lot of other people too, to keep going. And I hope I can be here again in maybe 10, 20, 30 years!
    Hideo Kojima
    Kojima Productions
  • I love coming to Develop:Brighton – it’s a great chance to network, tell people what you’re up to, have meetings, do business deals.. also finding some great talks and great information from some of the best speakers around. It’s a regular thing I come to every year and I can’t imagine not coming.
    Patrick O’Luanaigh
    CEO, nDreams
  • It’s not just about the great talks, but it’s about bringing together the whole community, it’s the networking – it’s just amazing, we love it!
    Aj Grand-Scrutton
    Co-founder, Dlala Studios
  • The quality of the attendees is very high – lots of interesting folks asking some great questions and there are some sweet names who are presenting.
    Luke Krane
    Head of Games, Kickstarter
  • It’s key to have UK events like this that allow the coming together of developers, sharing of knowledge, networking, deals to be struck and fun to be had!
    Sam Watts
    Operations Lead, Make Real
  • I think really it’s important for developers to get together at events like Develop, share war stories and learn from one another.
    Robin Hunicke
    Co-founder, Funomena
  • I know a lot of people who’ve come to Develop for the networking opportunities, to speak to each other and to give support to each other… just hearing other people’s ideas can help spark inspiration.
    Kate Russell
    Journalist, Reporter and Writer
  • Develop is a very important place – it’s one of the few developer focused conferences we have in Europe and that makes it very valuable.
    Rami Ismail
    Vlambeer

 

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Suggestions Box

We'd love to hear any suggestions you have for this year's Develop:Brighton - who you'd like to hear talk, ideas for sessions, anything at all you'd like to tell us that will make the event better for you!