11 - 13 July 2017

Develop Brighton


Business Sessions

Room 2
    Room 2
    The gaming coverage landscape has changed dramatically over the past few years, and  the rise of 'online personalities' playing games for bespoke audiences on the internet continues. How do you best w ...
    Room 2
    Lawyer? No. Software Developer? No. Business Improvement and Operations Manager? No. Game Producer...YES! 
Room 4
    Room 4
    Space Ape's Tony Yang will highlight the state of the mobile esports market, the challenges it faces from a gameplay and design perspective.
Room 5
    Room 5
    Under pressure to generate revenue? Bossa has experimented with growing the long tail of it's games, and will share practical examples. 
    Room 5
    The inside track on who when and why to work with influencers by the influencers themselves.  
    Room 5
    Achieving quality is not done through a few big ideas or major changes; it is achieved by thousands upon thousands of tiny actions, each contributing to the total creation. Creative Director behind th ...
Room 6
    Room 6
    No budget? No problem. Discover some free and easy strategies to effectively promote your game on social media. 
Room 2
    Room 2
    Few developers can boast so varied a CV as Tetsuya Mizuguchi. In his 27 years in the videogame business he’s designed hydraulic-powered arcade cabinets, crafted stone-cold classics such as Sega Rally, ...
    Room 2
    This session, ace Communications Coach, Jon Torrens and marketing man, Stephen Hey, will give you the ammo you need to bring the big guns to your next pitch.
Room 3
    Room 3
    How do you get commercial work for agencies and corporates, fit it in with your own longer term goals and not end up selling your soul! 
Room 5
    Room 5
    A close look at how and why we introduced a games-as-a-service model into our free-to-play game, Fallen London, and how it worked out. 
  • Being here gives me a lot of energy - and I’m sure a lot of other people too, to keep going. And I hope I can be here again in maybe 10, 20, 30 years!
    Hideo Kojima
    Kojima Productions
  • I love coming to Develop:Brighton – it’s a great chance to network, tell people what you’re up to, have meetings, do business deals.. also finding some great talks and great information from some of the best speakers around. It’s a regular thing I come to every year and I can’t imagine not coming.
    Patrick O’Luanaigh
    CEO, nDreams
  • It’s not just about the great talks, but it’s about bringing together the whole community, it’s the networking – it’s just amazing, we love it!
    Aj Grand-Scrutton
    Co-founder, Dlala Studios
  • The quality of the attendees is very high – lots of interesting folks asking some great questions and there are some sweet names who are presenting.
    Luke Krane
    Head of Games, Kickstarter
  • It’s key to have UK events like this that allow the coming together of developers, sharing of knowledge, networking, deals to be struck and fun to be had!
    Sam Watts
    Operations Lead, Make Real
  • I think really it’s important for developers to get together at events like Develop, share war stories and learn from one another.
    Robin Hunicke
    Co-founder, Funomena
  • I know a lot of people who’ve come to Develop for the networking opportunities, to speak to each other and to give support to each other… just hearing other people’s ideas can help spark inspiration.
    Kate Russell
    Journalist, Reporter and Writer
  • Develop is a very important place – it’s one of the few developer focused conferences we have in Europe and that makes it very valuable.
    Rami Ismail


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Suggestions Box

We'd love to hear any suggestions you have for this year's Develop:Brighton - who you'd like to hear talk, ideas for sessions, anything at all you'd like to tell us that will make the event better for you!