11 - 13 July 2017

Develop Brighton


Audio Sessions

Sponsored by Dolby

Room 6
    Room 6
    An introduction to the day by the Audio Track Chair John Broomhall.
    Room 6
    Microsoft recently announced support of spatial audio in PC and Xbox, what does this mean for you as a developer? In this talk Michael Jessup, Sr. Product Manager for Dolby Atmos will  provide an over ...
    Room 6
    Mass Effect: Andromeda’s Audio Director, Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. Lessons learned, specific examples ...
    Room 6
    Using examples from his recent experiences as Supervising Sound Designer on Wipeout Omega Collection, Loic will discuss the fundamentals of his project management approach to achieve maximum productiv ...
    Room 6
    Voice director Hugh Edwards takes a tour of the most common pitfalls that unprepared gamedevs encounter on dialogue projects for videogames.  Examining everything from script preparation and the vital ...
    Room 6
    A project like Planet Coaster arguably presents some of game audio’s most head-scratching challenges. Frontier’s Lead Sound Designer for the project will discuss the problem-solving process itself and ...
    Room 6
    In this talk, Jeremie will walk through the challenges BioWare faced in designing one holistic music system within the Frostbite Engine. The key focus was to build a system that could handle both a co ...
    Room 6
    To take one the most popular and best-loved franchises on the planet to a new interactive platform is an awesome responsibility – especially a platform that puts the player right at the very centre of ...
    Room 6
    In keeping with Develop Conference tradition, John Broomhall is joined by a panel of other game audio experts for an inclusive town hall style discussion with conference delegates about the current st ...

  • Being here gives me a lot of energy - and I’m sure a lot of other people too, to keep going. And I hope I can be here again in maybe 10, 20, 30 years!
    Hideo Kojima
    Kojima Productions
  • I love coming to Develop:Brighton – it’s a great chance to network, tell people what you’re up to, have meetings, do business deals.. also finding some great talks and great information from some of the best speakers around. It’s a regular thing I come to every year and I can’t imagine not coming.
    Patrick O’Luanaigh
    CEO, nDreams
  • It’s not just about the great talks, but it’s about bringing together the whole community, it’s the networking – it’s just amazing, we love it!
    Aj Grand-Scrutton
    Co-founder, Dlala Studios
  • The quality of the attendees is very high – lots of interesting folks asking some great questions and there are some sweet names who are presenting.
    Luke Krane
    Head of Games, Kickstarter
  • It’s key to have UK events like this that allow the coming together of developers, sharing of knowledge, networking, deals to be struck and fun to be had!
    Sam Watts
    Operations Lead, Make Real
  • I think really it’s important for developers to get together at events like Develop, share war stories and learn from one another.
    Robin Hunicke
    Co-founder, Funomena
  • I know a lot of people who’ve come to Develop for the networking opportunities, to speak to each other and to give support to each other… just hearing other people’s ideas can help spark inspiration.
    Kate Russell
    Journalist, Reporter and Writer
  • Develop is a very important place – it’s one of the few developer focused conferences we have in Europe and that makes it very valuable.
    Rami Ismail


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Suggestions Box

We'd love to hear any suggestions you have for this year's Develop:Brighton - who you'd like to hear talk, ideas for sessions, anything at all you'd like to tell us that will make the event better for you!