Call for Speaker Submissions
Please read this info before submitting a talk.
The Evolve and Develop conferences are all about bringing the European development community together to share ideas and learn from each other. If you have an idea for a presentation, we'd like to invite you to submit your proposal by following our guidelines and completing the submission form no later than 20 March 2017.
Please keep the following in mind when you submit your proposal:
- The conference focuses on offering delegates practical advice, best practise guidance and inspiration so they can take something of real value back to the studio. So we ask every speaker to provide a "Takeaway" statement that clearly summarises what a delegate can expect to get out of the session.
- The proposed outline you submit now must match the presentation you give at the conference.
- Preparation is vital if you are to deliver the high-quality presentation attendees deserve.
We do not accept sales pitches - if you would like to promote your company, service or product to our visitors in a talk, then there are sponsored sessions available for purchase please contact Andy Lane: email@example.com
New for this year - we're asking everyone to provide a 2 minute video of yourself talking about your propsed talk, why people should attend and what they'll get out of it.
Ideas for Talks
Based on feedback from our delegates, here are the hot topics they'd like to hear talks on:
Discoverability & Customer Acquisition
- Attracting and retaining a paying audience
- Competition, marketing your game and getting a good following and fan base
Marketing and PR
- Streamers: How to develop a relationship with Developers?
- Maximizing your social media to create sales
- Tips on giving the most effective pitch
- Where’s the money?
Games as a Service
- How can this model benefit indies?
- Case Study: Games as a service, and why do they work?
- Steam: What the secret sauce to publishing?
- Case Study: Self publishing Lessons learned
- How to Compete with big publishers: Finding innovative ways of marketing with streamers
Running a Successful Business
- Mistakes made during our first year
- Taking our studio from 5 to 50
Developing for VR
- A Case Study on your latest project
- How to make money in VR?
Conference Tracks (Your submission must fit into one of these)
Audio – for anyone involved in sound or music and games
Business – tackles the commercial issues of game development including production, funding and marketing
Coding – a focus on the technical side of game development aimed at programmers of all levels
Design – aimed at anyone interested in game design issues or case studies
Evolve – game development for new platforms, new markets and new technologies
Indie - tackles issues and challenges facing independent developers
Indie BootCamp - covers the basics for start-ups or anyone interested in setting up a studio for the first time
All submitted talks must be in a Lecture format
Duration: 45 mins
Lecture sessions should be issue-based, provide concrete examples or case studies and may contain both practical and theoretical information. There is normally only one speaker, however if you can demonstrate that another speaker is necessary or of value then we will accept more than one. Please include time for for Q & A within your time slot.
Please note: we are no longer accepting proposals for panel sessions, we will commission these ourselves.
Our delegates are particularly interested in:
- Best practise advice on all disciplines
- Case studies of successful or innovative game development
- Case studies of lessons learned
- Industry trends, stats and analysis