11 - 13 July 2017

Develop Brighton


2017 Sessions

    Chucklefish's Molly Carroll discusses how the studio fostered a community early on & managed expectations through four years of development.
    Rex Crowle's Art talk will discuss creating games which fully integrate the artistic style with its gameplay and brand.
    Space Ape's Tony Yang will highlight the state of the mobile esports market, the challenges it faces from a gameplay and design perspective.
    Hardware trends, programming models, and how to make the best games in a world driven by energy use and the end of Moore’s law.
    In his Develop talk Tim Wicksteed, creator of indie hit Big Pharma, asks “How can we design a game so that it markets itself?”
    Make your gameplay feel more meaningful with a fully integrated story world. This talk opens up the powerful tools of narrative design.
    Writing for games, and how story can be overlooked. How story should be an integrated, core part of a game and not something added later.
    As a young child living in a Spanish-speaking neighbourhood in Tucson, Arizona, young John Romero discovers the magic of arcades amidst a childhood surrounded by poverty, drugs, violence and alcoholis ...
    Five years is what they give us - five years to live the dream many of us chased since we were children, five years to make the magic we first discovered in arcades, on the Apple II, on the earliest g ...
  • Being here gives me a lot of energy - and I’m sure a lot of other people too, to keep going. And I hope I can be here again in maybe 10, 20, 30 years!
    Hideo Kojima
    Kojima Productions
  • I love coming to Develop:Brighton – it’s a great chance to network, tell people what you’re up to, have meetings, do business deals.. also finding some great talks and great information from some of the best speakers around. It’s a regular thing I come to every year and I can’t imagine not coming.
    Patrick O’Luanaigh
    CEO, nDreams
  • It’s not just about the great talks, but it’s about bringing together the whole community, it’s the networking – it’s just amazing, we love it!
    Aj Grand-Scrutton
    Co-founder, Dlala Studios
  • The quality of the attendees is very high – lots of interesting folks asking some great questions and there are some sweet names who are presenting.
    Luke Krane
    Head of Games, Kickstarter
  • It’s key to have UK events like this that allow the coming together of developers, sharing of knowledge, networking, deals to be struck and fun to be had!
    Sam Watts
    Operations Lead, Make Real
  • I think really it’s important for developers to get together at events like Develop, share war stories and learn from one another.
    Robin Hunicke
    Co-founder, Funomena
  • I know a lot of people who’ve come to Develop for the networking opportunities, to speak to each other and to give support to each other… just hearing other people’s ideas can help spark inspiration.
    Kate Russell
    Journalist, Reporter and Writer
  • Develop is a very important place – it’s one of the few developer focused conferences we have in Europe and that makes it very valuable.
    Rami Ismail


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Suggestions Box

We'd love to hear any suggestions you have for this year's Develop:Brighton - who you'd like to hear talk, ideas for sessions, anything at all you'd like to tell us that will make the event better for you!